john9818a on 11/2/2017 at 09:08
I never knew DewDrop had any effect in the game, although I brought DewDrop to life in LS3. After looking at DewDrop in Trail of Blood I noticed that there was a DewDropDoll script as well as a ScriptParams link. :o
downwinder on 11/2/2017 at 09:50
yes there is a effect that happen a ghost of dew drop appears above you with some aura and the mechs are blinded for a short time i tested it ,and yes it real
just know dewdrop is the most powerful thing in thief universe then it all will make sense
and when added to a mission nothing must be changed about dewdrop,unless there is more then one dewdrop then its ok like in seven sisters there was dewdrop and his sister,i never did figure out what was needed for the other dewdrop as it highlighted,maybe someone else knows?
Unna Oertdottir on 11/2/2017 at 10:05
This is a custom miss10 script. In FMs, it has to be loaded by purpose. It's not there by default.
<dl>
Quote:
<dt id="dewdropdoll">DewDropDoll
</dt><dd>miss10.osm 2
If the container of this object is being attacked by at least three <code>Mechanist</code> type AI, and one of the attackers is within 10 feet, then the ghost is activated. The ghost object is linked to with <code>ScriptParams</code> with the data set to <code>myghost</code>. It is teleported 4 feet above the location of the container, a blinding flash is triggered, and the message <code>PowerOn</code> is sent to the ghost. The check is performed every 3 seconds until it is activated.
If the archetype of the ghost has a <code>RenderFlash</code> link to a flash SFX, then the flash will be visible to the player.
</dd>
Quote:
<dt id="dewdropghost">DewDropGhost
</dt><dd>miss10.osm 2
Activates in response to the <code>PowerOn</code> message. Plays the schema <code>pg31001c</code> and begins to fade the object. Every second, the <code>Renderer\Dynamic Light</code> and <code>Renderer\Transparency</code> properties are reduced by 10 percent. The object is destroyed after 24 seconds.
</dd>
</dl>
downwinder on 11/2/2017 at 11:56
i got it to work on trail of blood,so it was part of cannon
but yes the code will have to be added along with dewdrop to make it work in fan missions,but i think its only set up for mechinest guards,so unless there is 3 mech guards it would do no good
not sure if it works on mech bots= i doubt it ,or 3 golden childs/etc
how i wish one day for a dewdrop contest
fortuni on 11/2/2017 at 12:14
Without meaning to cause any offence to downwinder, but does anyone else actually care about Dewdrop? After all it's only a doll, and until I joined this forum and read downwinders many and repeated posts about Dewdrop I had never even noticed Dewdrop in the OM's. AFAIK Dewdrop only appears once in The Trail of Blood mission and is not IMHO essential to the canon of Thief.....or am I missing something really important :confused:
Kurhhan on 11/2/2017 at 12:30
Zombie head (-3408 or -3801) must be added to all Fm's, not Dewdrop.
voodoo47 on 11/2/2017 at 12:59
well, some people do care about dolls.. in various ways.
Quote Posted by downwinder
so it was part of cannon
here you go:
Inline Image:
http://i.imgur.com/3KTYWU3.jpg
Cavalorn on 11/2/2017 at 13:09
Quote Posted by fortuni
Without meaning to cause any offence to downwinder, but does anyone else actually care about Dewdrop? After all it's only a doll, and until I joined this forum and read downwinders many and repeated posts about Dewdrop I had never even noticed Dewdrop in the OM's. AFAIK Dewdrop only appears once in The Trail of Blood mission and is not IMHO essential to the canon of Thief.....or am I missing something really important :confused:
Not really. He is the only one who is really obsessed with Dewdrop.
Judith on 11/2/2017 at 13:51
When I see downwinder's posts, I always imagine he has a bong by his side.
Anyway, noted! Never thought Dewdrop is a he.
fortuni on 11/2/2017 at 14:17
Quote Posted by Judith
When I see downwinder's posts, I always imagine he has a bong by his side.
I would have thought a dictionary would be more useful!