Derspegn on 7/7/2015 at 16:09
Quote Posted by R Soul
There's a plugin that helps a lot, called Material Utils. Install that, and then you can set up and assign materials, then press Ctrl Q and select Material to Texface. Then you can run the exporter again and things should be okay.
Greatly appreciated. I will try it and see what happens.
Derspegn on 7/7/2015 at 19:37
It worked after I tried another upload of the .3ds into Blender, then assigned a .png texture to it. I'm not sure how many of these I can include due to polygons, but this is what I wanted for the mission. Thanks R Soul! :thumb:
Inline Image:
http://i.imgur.com/zMW8cla.jpg
R Soul on 7/7/2015 at 19:49
Glad you got it working.