Cardia on 28/11/2016 at 17:02
Thanks Terra, i didn't know Blender could also be used to create objects i thought it was just a objects editor. Let's wait for squadarofl to show us how to apply a texture and how to save it to be loaded on folder txt16 or txt
Yandros on 28/11/2016 at 17:34
Quote Posted by Cardia
i didn't know Blender could also be used to create objects i thought it was just a objects editor
Dromed is a mission editor, but you can create missions with it too. :D
-Terra- on 28/11/2016 at 17:53
Quote:
Dromed is a mission editor, but you can create missions with it too. :D
I wish Dromed can make Objects that would be really nice. But blender is ok, my first Object is finished, a soccer. :joke:
Cardia on 28/11/2016 at 19:11
ok so i haven't converted yet the crate yet with blender but i made some textures with transparencys and applied in the object model called "Res_cube" by Yandros.
on the left side is a ice cream freezer chest, on the left side are the bottles crates:
Inline Image:
https://s22.postimg.org/x2maixuxt/dump083.jpgunfortunately if a player gets close to the objects he/she will notice that the object has alot of eye illusions and lacks the due volumetry.
-Terra- on 28/11/2016 at 20:32
:eek:
I try this tomorrow, Cant Wait to See The result.
PinkDot on 28/11/2016 at 22:57
Quote:
unfortunately if a player gets close to the objects he/she will notice that the object has alot of eye illusions and lacks the due volumetry.
You could make the material double sided. Or - if there's no such option (can't tell of the top of my head now) - just duplicate polygons manually, offset by a tiny bit (just so they don't overlap) and flip the normals. This way the crate's walls should have two sides - outside and inside.
R Soul on 28/11/2016 at 23:29
Double sided materials can only be set during object creation/conversion, but I don't think they're enough in this... case. You wouldn't want the 'sagres' text on the inside of the crates. A new material will be needed for the insides (using a copy of the texture with the text removed). Also, the insides should be smooth, but removing the reinforcements from the original texture may prove quite tricky.