Rogue Keeper on 8/2/2006 at 12:48
Either your understanding capability is poorly configurable, or you are tweaked to miss other's points on purpose.
sparhawk on 8/2/2006 at 17:43
Quote Posted by BR796164
Either your understanding capability is poorly configurable, or you are tweaked to miss other's points on purpose.
Orbewaver is right on the spot. You can close your eyes, stick fingers in your ears and shout at the top of your lungs "TDS is great! TDS is modable! TDS is configurable!" as much as you want, but that doesn't make it so. And the reference to the "average user" is kind of pointless. It doesn't matter how the average users perceives the configurabillity, because it is the programmers who will do what the average user needs in the end.
Because the average user will bith about this and that, but he wont do much about it, until some dedicated guy comes along (like New Horizon for example) and starts actually working on it.
Personally I don care that much wether it really is configurable or not, because I didn't like the game much and forgot it as soon as I was finished. Which already shows (to me) how good it was. I was merly observing this from a professional point of view.
ZeroFlight on 8/2/2006 at 23:51
Sure other games have pretty little menus to adjust various effects however most of those options are just a chopped up, in-game version of the utilities of graphics cards. I haven't seen many games that allow for as much easy, unique customization that doesn't double up on graphics card options as TDS did. BR796164 is right in saying it is very customizeable comparatively.
Back on the average person point, the average person who is even interested in anything other than god modes and all weapon cheats is savy enough to be able to edit and understand a config file. I agree, however, that they will wait for a single spiffy file for the major changes rather than totall redo said file(s). For the simple changes such as starting cash and max carry limits, most are able to make the changes themselves. The changes like loot glint and menu font usually don't even occur to the people who don't have any idea about config files.
Goldmoon Dawn on 9/2/2006 at 00:05
Quote Posted by BR796164
Most of the negative aspects of gameplay criticized by the community can be easily tweaked - graphics, menu and GUI, font sizes, even your movement and physics, to limited extent.
When comparing "Thief III" to the "other Thiefs", one must understand that the first four things you mentioned meant nothing to Thief I. They were a simple yet atmospherically powerful vehicle for the last two things you mentioned. Which, by the way were the reason those two games are classics. You spent a minute or two in menus and stuff, and hours in the Missions. In Thief III, the menu screens and such are almost an event in themselves. Not to the mention the fact that I could barely spend more than 20 to 30 minutes (immersed) per load screen. Just two different animals.
Quote Posted by BR796164
Irony is that we have superior fan-made textures for TDS and no such thing for previous Thef games....
Again, the guts of the first two games were open-ended superbly designed Missions. They didn't need any fluff.
Jashin on 9/2/2006 at 01:04
Quote Posted by Goldmoon Dawn
Again, the guts of the first two games were open-ended superbly designed Missions. They didn't need any fluff.
Yeah, and ugly as sin.
Seriously, Thief 1+2 aren't perfect games, neither is Thief 3. We can spend time accentuating whichever fault is preferrable to each of us, or just drop the whole thing.
The fact that they were made by the same folks who cared about the franchise even more than you should give some of you an idea of what it's all about: Thief:DS IS Thief 3, there is no other way around it. Accept it and move on. IW is DX2, I'm a big fan, I enjoyed it after some difficulty coping, the end. Quit dwelling on the "what coulda been," cus it doesn't exist.
Goldmoon Dawn on 9/2/2006 at 01:23
I sincerely apologise, but Thief III was *not* made by the same people that made Thief I. Not by a long shot. But I see what you are saying, and am prepared to completely drop it.
:)
New Horizon on 9/2/2006 at 01:49
Quote Posted by Jashin
Yeah, and ugly as sin.
Eye candy a good game does not make. The graphics in T1 and 2 are far more pleasing to my eye than the horrific, cartoonish art style of T3. Geuuhh.
Quote Posted by Jashin
The fact that they were made by the same folks who cared about the franchise even more than you should give some of you an idea of what it's all about: Thief:DS IS Thief 3, there is no other way around it.
Quote Posted by Goldmoon Dawn
I sincerely apologise, but Thief III was *not* made by the same people that made Thief I. Not by a long shot. But I see what you are saying, and am prepared to completely drop it.
:)
You're both a little right...and a little wrong. Somewhere between the great divide...exists a smidgen of reality. There were 'a few' original Thief developers on board. Some left during production. We won't entertain why, so as to avoid fanning flames. Randy, as we all know, left shortly before release of the game. A professional decision, or a difference in opinion? Apparently there was a disagreement that meant something. There were great people working to keep TDS from becoming something that it shouldn't be, a console game. Some battles were won, others were lost. It turned out to be half decent, but not a TRUE continuation of the series, nor a true PC game. I think it would have been spectacular...if those who understood Thief were left alone and their decisions trusted. It's like trying to fit an OX hoof in a leather shoe. Not only does the shoe refuse to stay on, but it's degrading to make the OX walk all over itself.
Rogue Keeper on 9/2/2006 at 10:26
Quote Posted by sparhawk
You can close your eyes, stick fingers in your ears and shout at the top of your lungs...
As if you weren’t doing so.
Quote:
"TDS is great! TDS is modable! TDS is configurable!"
Good. So you too don’t read what others write, but you don’t hesitate to put things in their mouth. I tire of repeating myself, but sometimes I have no other choice:
„With all T3 gameplay downers, we are lucky it has so many possibilities for re-configuration... I'm not arguing that TDS is perfect, I'm saying that most of the obvious imperfections can be easily repaired.“
Is TDS great? Arguable, depending on personal taste, as it usually is with everything. But overall it had good reviews and MANY fans seem to like it.
Is TDS modable? Indeed, the T3 editing tools have been released and people create levels with them already. Fan made texture packs have been made which can be easily installed over the game installation. And I’m sure more comes in the future.
Is TDS configurable? Of course - what you can’t change in-game, you can edit in CFG files. If you care about it.
Quote:
It doesn't matter how the average users perceives the configurabillity, because it is the programmers who will do what the average user needs in the end.
Because the average user will bith about this and that, but he wont do much about it, until some dedicated guy comes along (like New Horizon for example) and starts actually working on it.
„It doesn't matter how the average users perceives the configurabillity?“ Then why we are discussing this issue and who are these games made for in the first place – a minority of programmers or a mass of average users? So you claim that the game is not configurable, BUT in the end it doesn‘t matter, because it’s not a problem for an average user?
And many many computer games under the Sun have tweaking tools and mods made by dedicated people with necessary skills, don’t you think?
Quote:
Personally I don care that much wether it really is configurable or not, because I didn't like the game much and forgot it as soon as I was finished. Which already shows (to me) how good it was. I was merly observing this from a professional point of view.
Finally, we have reached core of the problem. You didn’t like the game and I did and that’s why I must be wrong. Even the necessity to configure many things and install better textures didn’t disgust the game to me. I’m looking at it from the brighter side and you are a sour grape.
Quote Posted by Goldmoon Dawn
Again, the guts of the first two games were open-ended superbly designed Missions. They didn't need any fluff.
Yes, Dark Project was graphicaly ahead of it’s time when it was released.
Yes, the Thief games didn’t need any patches.
Yes, The Circle and other fansites don‘t offer dozens of fan made improvements for T1&2.
Yes, original DromEd is an extremely user friendly and stable level editor.
Etc.
OrbWeaver on 9/2/2006 at 11:17
Nobody is disputing that a great many things can be changed in TDS. What is disputed are two of your assertions:
1) "TDS is comparatively more configurable than most games". I am not sure what games you are comparing with, but there is nothing unusual or outstanding about the number of configuration options available with TDS. When compared with id's games based on Doom and Quake engines, TDS is demonstrably far less configurable.
2) "The configuration options available in TDS are a deliberate feature by the developers to enable fans to adjust the game". The developers clearly did not go to any particular effort to make the game configurable, and there are a great many things that are unecessarily locked down. The config files that do exist are there as a result of the TDS engine's Unreal heritage, and as sparhawk said, they are designed to allow the developers to test things rather than to allow fans to mod the game (although fortunately they do serve both purposes simultaneously).
Rogue Keeper on 9/2/2006 at 16:14
Quote Posted by OrbWeaver
"TDS is comparatively more configurable than most games".
Since you have used quotation marks, that's supposed to be what I wrote?
What I wrote was : „With all T3 gameplay downers, we are lucky it has so many possibilities for re-configuration. (...) Not all A-class games are so easily adaptable.“
These two statements make a quite different sense if you think about it.
There are dozens of titles, which sucked a lot (whether for technical or gameplay reasons) even after patching and excessive modifying.
Remember Daikatana, Arcanum, Vampire Bloodlines, TES Daggerfall, Pool of Radiance...? Those are better examples - If you don't read game reviews regularly, you won't even hear about most of the worse cases, such market failures they are.
And one “gold” example - Deus Ex Invisible War (ironic, another multi-platform game from the same studio, based on the same engine). Buggy as hell, and extensive tweaking was needed for the game to be at least decently playable on PC. It's good it came out sooner than T3, Ion Storm obviously took a lesson from it's failure and paid more attention to Thief 3. Result? Thief 3 is far from flawless, but it's not such fiasco as DXIW. But then, show me a flawless game...
Quote:
I am not sure what games you are comparing with, but there is nothing unusual or outstanding about the number of configuration options available with TDS. When compared with id's games based on Doom and Quake engines, TDS is demonstrably far less configurable.
Doom 3 / Quake / Unreal Tourney games are part of highly popular series, which are at the very top on the chart of moddable games. Do you think comparing Thief series to the above mentioned titles is fair? I don't think so, because they are aimed at different audience, their gameplay is totally different and what's most important - they are continuously evolving multiplayer titles. They are very different from Thief 3, because:
- T3 is focused exclusively on single-player experience of an individual, while popularity of D/Q/U emerges directly from collective online playing and modding scene in framework of their fan communities.
- T3 has been developed as a multi-platform title (PC/XBOX). Console titles usually don't have too many in-game configuration options, because a XBOX is the same hardware for everybody and the devs know exactly what hardware they are developing a game for. Of course they COULD make the PC version which would, but, hahah, who would be spending additional money on that? That's matter of dry economical decisions of the publisher - ‘Can we afford to risk and spend more money on development of the PC version or not?‘ They have decided against additional expenditures and whether we like it or not, they probably had some good reasons. Development of a multiplatform game must be a pretty ungrateful challenge.
85 % (a number I sucked out of my finger) of games are less configurable/moddable than Doom / Quake / Unreal series. Too bad Thief is a game for minor audience. Just the fact that Eidos has decided to make it is like a small miracle. Maybe you have unrealistically high expectations and demands. Then I'm not surprised it's hard to satisfy you.
Quote:
"The configuration options available in TDS are a deliberate feature by the developers to enable fans to adjust the game"... The config files that do exist are there as a result of the TDS engine's Unreal heritage, and as sparhawk said, they are designed to allow the developers to test things rather than to allow fans to mod the game (although fortunately they do serve both purposes simultaneously)
Again, to be exact, I wrote something diferent : „...They made things as they were expected to, to appeal "bosses above", but they left us many CFG/INI files opened for editation. So we can change almost every feature.“
I didn't suggest it‘s *necessarily* a *deliberate* feature. I am aware the CFGs are a technological feature of the Unreal engine. I've had on my mind that CFGs de facto ARE left open for editation by users and that's the main thing important to me.
So? Isn't it good enough? Maybe T3 wasn't made with in-game configurability as #1 thing on their mind - but if any game has some files open for easy modification, developers can bet that sooner or later someone will modify them for his/her own personal purposes or for convenience of other players. Heritage of the Unreal engine? Excellent! In that case, we are
lucky that T3 was built in Unreal engine.
But - would YOU bet that one or more developers didn't have idea like „If the PC Thief community won't like this and that console-like feature, they will surely find a way how to change it in the CFG files. They are smart enough for that.“? Randy Smith was particularly fond of PC Thief community and also I don't think Spector and other devs could be some console chauinists. They just made what they were asked to by Eidos - a multiplatform title.
If you can change number of default features and re-configure the game more to your liking, albeit in a more conplicated way in CFG files and with help of the community, I think it's good luck. Personally I'm lucky just for the fact that some Thief 3 has been made. Maybe you aren't, I don't know.
Quote:
The developers clearly did not go to any particular effort to make the game configurable, and there are a great many things that are unecessarily locked down.
Because it's a multi-platform title. See above. And more above. Round-a-round we go.
But I'm curious - what great things you are interested in are unnecessarily locked down?
What would you do with them if they weren't?