R Soul on 23/6/2005 at 15:02
I can now see all the textures now, though I can't replace the broken file in the zip.
The new objects look nice :thumb:
Does 'TableOld.bin' have an entry in the object heirarchy?
Gestalt on 24/6/2005 at 15:19
Wouldn't relatively high-poly crates make crate stacking impossible because it would choke the renderer? A ten crate stack would be 830 polys. Is this the end of crate stacking?
hopper on 24/6/2005 at 15:33
Has anyone repaired the red ropes from the bank mission? That is, not the ropes themselves, but the brass poles that carry them. Their bases (or feet or stands or whatever) are not rendered correctly.
R Soul on 24/6/2005 at 17:11
I'll get onto it!
(BTW, I forgot to link to those doors. You can get to them via the link in my signature)
Edit: Having had a look, I can see that the problem is not with the model, but with its properties.
It inherits 'Renderer > Transparency (alpha) = 1' from the Fence archetype, and this is what causes the problem.
Most fences need this property to allow other objects to be seen through the transparency in their textures, so you can't remove it.
You could drag the FeltRopePost archetype up one level (so it's under TerrainLike but not Fence, then add the appropriate Material Tags.
TF on 24/6/2005 at 17:18
Crate stacking is the least of our worries, either way Thief can take up to ~10.000 object polys on-screen, provided you have the hardware.
Nameless_Voice on 27/6/2005 at 01:49
I've just sent an Enhancement Pack Demo Mission to Epithumia.
Hopefully he'll post a link to it here soon.
The demo only contains the objects I made at the moment (with the exception of one single texture made by Vigil, girder_lg.gif - I would prefer to be using my own texture for that, but don't have a suitable one at the moment.)
- NV
Ottoj55 on 27/6/2005 at 02:27
i fought that error constantly during the clocktower, i think it has to do with the cross parts of the fences splitting the vertical parts, too many in a row and boom, crash. they are pretty stable in game, i can try to fix them up a bit for you. also shane, sent you the window you wanted.