The_Dude on 7/7/2005 at 14:06
Jeez, I never realised that carrot was carrots! :o
Speesh on 8/7/2005 at 04:25
Quote Posted by Eshaktaar
I made a new texture for it but left the model unchanged (except for a slightly different UV mapping). If you want, I can upload it.
Sure, I'd like to see how it came out.
Speesh on 8/7/2005 at 06:33
Very nice! The model is ok as it is, but it really needed a good re-texturing.
Nameless_Voice on 9/7/2005 at 01:09
(Updates the list in the first post)
I've been running through the first missions of both Thief games in DromEd examining the objects (I'm thinking that it would be a good goal to improve all the 'bad' objects in those missions), and I've drawn up a list of objects/textures in those missions that need work.
Some of the objects that need improving:
(Do post here if you want to make one of these, so we don't have multiple people working on the same object... I haven't included objects that I am personally thinking of working on.)
Deer leg (The distugsting 'flesh' textures at Lemog Textures might come in handy...)
Chandelier
Thief 1-style trees
Basketball (texture could brook a little improvement)
Hanging lamp (The one with the large red candle)
Bunk, bunk bed (some work done already, still needs a better 'blankets' texture)
Gold chair (Needs serious texture work)
Potted plant (The red throwable one from Thief 1)
Armoire (Mainly the textures)
Tray
Hairbrush, hand mirror
Harp
Round victorian table (needs more sides!)
Rusty metal lift textures (In fact, Obj\Txt\Rust*.gif)
Shovel
Bafford's throne
Rob Hicks on 9/7/2005 at 07:50
Already 'hit' for Dark Metal-
Chandelier done - added vhots for candle flames, and improved the model.
Actually, all duff lights have been improved in some way.
Gold chair, Armoire and Baffords Chair all done.
Rob
Nameless_Voice on 10/7/2005 at 23:23
Rob, I don't suppose you could send me some of those models/textures to include in the pack... or do we have to wait for Dark Metal?
ZylonBane on 11/7/2005 at 00:29
Quote Posted by Nameless_Voice
Basketball (texture could brook a little improvement)
Anyone is welcome to use (
http://home.att.net/~shtup/images/basketball_compare.jpg) the SHTUP model. And even that could use some work on the texture (if someone could find a professional b-ball texture, that would be great).
It's almost funny how not even remotely correct the lines on LGS's basketballs are.
Vigil on 11/7/2005 at 06:41
That basketball looks like a good mapping, all it really needs is some indentation on the black lines and a subtle bumpmap.
Although, it would be sort of cool to have a Triop logo on it in the same style as Spalding ;)