Telliamed on 16/7/2005 at 20:17
I'd have to say the ugliest in the entire Thief series is the Hammerite camera from TDP. I mean, it doesn't look remotely like anything that might conceivably be considered a "camera". The thing doesn't just need to be improved... It needs a complete redesign from scratch.
Nameless_Voice on 18/7/2005 at 23:05
I want to do the TDP / Gold objects, too. Quite often they are the ones in greated need of improvement.
That 'camera/periscope' thing is already on my ToDo list, but I don't really know what to make of it.
I always thought of it as more a periscope than a camera; eg. there's some bored Hammerite in a control room somewhere looking through it.
So, maybe a pipe-like periscope, with a lens?
Quote Posted by ZylonBane
A useful tactic I've found when improving textures that happen to be shared, is to un-share them.
Of course, then you run into trouble when someone included just a modified texture in their FM.
I've already noted that The 7th Crystal (for example) has a different vase2.gif, but it's in
txt and not
txt16, so my enhanced one will override it. Not much I can do about that, unfortunately.
We'll just have to wait and see how much damage this does to FMs, and then work out what to do...
Oh, and one other thing. Does anyone know what Door3 (-164) is supposed to be made of? The original texture is really too blurry to tell.
Inline Image:
http://www.geocities.com/nameless_voice/temp/door03.txt
ZylonBane on 18/7/2005 at 23:47
Just looks like a wooden door. Either given a light blue wash, or so old and weathered that the wood has turned greyish.
Nielsen74 on 19/7/2005 at 19:06
Quote Posted by Nameless_Voice
Oh, and one other thing. Does anyone know what Door3 (-164) is supposed to be made of? The original texture is really too blurry to tell.
Cut´n it be a old paintede woodend door :erg:
Nameless_Voice on 19/7/2005 at 21:01
That's what I though, too, but I wasn't sure...
Solabusca on 19/7/2005 at 23:49
Quote Posted by telliamed
I'd have to say the ugliest in the entire Thief series is the Hammerite camera from TDP. I mean, it doesn't look remotely like anything that might conceivably be considered a "camera". The thing doesn't just need to be improved... It needs a complete redesign from scratch.
Well, that's 'cause it it isn't a camera, per se - just a periscope that a Hammer is peeking through at all times. The Mechanists are the ones that perfected that particular technology, creating an artificial entity that monitors it's own periscope (which is why the Eyes are always attatched to
something else)
.j.
Rob Hicks on 20/7/2005 at 08:54
I've redesigned the Mechanist cameras and turrets for Dark Metal - they now look less hi-tech, more like an HG Wells creation. I'm using the same model for the T1 camera. It does not look like either of the originals (it's better IMHO). If the aim is to improve rather than re-imagine they probably won't be any good for the enhancement project, but I'll mail them to NV if he wants a look.
By the way, building cameras with the right joints is a pain in the arse - took me days to get my head round it.
Rob
ZylonBane on 20/7/2005 at 15:29
Boo on re-imagining.
The_Dude on 20/7/2005 at 16:06
Was that comment meant to be ironic, funny or critical? :confused:
Nameless_Voice on 20/7/2005 at 22:09
Quote Posted by Rob Hicks
I've redesigned the Mechanist cameras and turrets for Dark Metal...but I'll mail them to NV if he wants a look.
Sure, I'll take a look.
I'm still not sure about those furniture textures you sent me. It's not that there's really anything
wrong with them per se, but they just don't quite match the original ones closely enough for me. For example, the CabinetTable texture has only two drawers, instead of three.
At one point (when I was working on a mission for T1) I had CabinetTables with three openable drawers - which most certainly wouldn't have fitted with that texture...
(I think the textures might look a little more realistic if you desaturated them by 10-20%, too.)