R Soul on 7/6/2005 at 14:02
The textures used on the footlocker overwrite the ones in obj.crf, but not all of the textures used by the lockbox were used on the new footlocker.
Download the containers again. They've been updated to fix this.
The_Dude on 7/6/2005 at 14:33
Dang!
Harpalus on 7/6/2005 at 15:41
Correct me if I'm wrong, but seeing as the .crf files are just zip files, wouldn't overwriting the files inside avoid any of the aforementioned problems? Or is there something I'm forgetting?
Eshaktaar on 7/6/2005 at 16:01
We'd need an installer which takes care of manipulating the .crfs and restoring them to their former state if the user wants to. Anybody care to whip up a foolproof program? ;)
ZylonBane on 8/6/2005 at 18:50
Something I'd love to see fixed is the picture frames. As Esh explained to me a few months back, the texture warping you see on some objects is caused by textures being mapped into non-rectangular shapes. If someone can come up with a frame graphic that's pre-distorted into the proper trapezoidal shape, it should be possible to avoid this behavior. Or something.
R Soul on 8/6/2005 at 21:14
I must have missed that one, or I wasn't into object texturing back then, so I'm glad you've mentioned it now.
The frame texture is stretched and tiled.
It can be planar mapped quite nicely, and the wobbling texture seems to be eradicated.
I also noticed that the back of the frame is really fussy, yet the player will barely see it, i.e. wasted polys.
I redid the frame of one painting and have made it look a bit more solid. I've also put a texture onto the back so you can use it as a secret door.
Just one painting for now:
(http://mysite.wanadoo-members.co.uk/another_website/paint31.zip)
What do you think?
I'll work on more tomorrow when I'm less tired and in a better frame of mind.You had your chance ;) All of them are now in (
http://www.ttlg.com/forums/showthread.php?t=97506) this thread
Nameless_Voice on 10/6/2005 at 01:24
Okay, I've added the poly counts of the objects to the list above. Let me know which ones you think I've gone overboard on.
I'll have to see about putting the package up somewhere, too...
Eshaktaar on 10/6/2005 at 02:36
I'll have some more switches and buttons in the same style as the up/down lever later on.
redface on 10/6/2005 at 16:56
Just wanted to ask: can the stuff posted in this thread be used by FM makers right away or should we wait for it to come in an official release pack ?
R Soul on 10/6/2005 at 17:28
They way I see it is: If you don't want someone to use something unitil a certain time, don't put a download link in a public place unitil that time has arrived :p
I can't speak for others but my stuff can be used right now. I'd rather see some of my improvements used in peoples FMs than have everyone wait wait wait until I've done everything.