Nameless_Voice on 12/6/2005 at 00:53
I've just uploaded a 'demo' with some of my improved textures/models for people to look at.
People are free to use them in their FMs, bearing in mind that they are not completely 'finished' yet - I might tweak a few of them some more later, particularly based on any feedback I get.
Oh, and I'll probably be mapping a few of those Txt16 textures to use the standard Txt palette if I can manage that without loosing too much quality.
<s>Enhancement Pack Demo</s>
EDIT: URL removed. Download the demo instead (link found further down this post).
Eshaktaar: I look forward to seeing them. I was just thinking that some of the other levers (flat up/down, BigFloorLever, etc.) are very similar to the one you made, and could be built fairly quickly using the same texture.
R Soul: Those sound good. I'll have to take a look.
Eshaktaar on 12/6/2005 at 01:06
Thanks. So far I've got the labeled up/down switch, all the arcing levers, the normal button and the alarm button. What remains is the jump switch (started remaking it) and some of the button variations.
I decided to give the red lever handles a material with some self-illumination (at 25). This should make them about as visible as the old ones without looking odd.
Lady Rowena on 12/6/2005 at 01:08
NV, I had an error message from Winzip. :confused:
Was it a demo mission or just a group of objects?
Speesh on 12/6/2005 at 01:11
That zip archive seems to be corrupt, I tried downloading it multiple times and couldn't open it. Can anyone else get it?
By the way, these upgrades have been great so far :thumb:. Maybe I'll have time to get to some myself.
R Soul on 12/6/2005 at 15:03
The problem seems to be with wdplnks4.gif
ZylonBane on 12/6/2005 at 15:15
Quote Posted by Eshaktaar
I decided to give the red lever handles a material with some self-illumination (at 25). This should make them about as visible as the old ones without looking odd.
Seems like this would cause them to be unnaturally visible in low light. Wouldn't it be more correct to boost the gamma on the actual texture?
Eshaktaar on 12/6/2005 at 15:54
25 might sound high, but it's barely noticeable. Nevertheless, I'll do some more checks to see if they are more visible than the common levers in various lighting.
Nameless_Voice on 12/6/2005 at 23:27
Okay, I re-uploaded that archive. Hopefully it will work this time.
Lady Rowena: It was just the objects and textures.
You could test it by dropping it into your Thief\obj folder if you were so inclined.
Objects included in the demo (I didn't include them all as the filesize would have been to big):
Metal Bowl
Candles (including gold candle)
Wooden chair, old wooden chair
Table, old table
Iron goblet
Gold Goblet (one variety only.)
Wooden Pail
Healing Potion
The_Dude on 14/6/2005 at 22:40
Has anyone got the zip file to work?
R Soul on 14/6/2005 at 23:04
The problem still seems to be with wdplnks4.gif