doctorfrog on 15/3/2010 at 08:36
Ok, so a theme munged from an old Beck song has absolutely nothing to do with roguelikes. Really though, this seems to be the month of roguelikes, lots of ‘em, and you’re a loser, baby, who should kill himself if you aren’t just a little bit excited about it. Yep, that’s my tie-in.
Hope you have some time to waste and are also nerdy enough to like this sort of thing. If not, go play a pushbutton RPG like
Mass Effect or something. Go on, git.
Yo, bring it on down.Here’s a quick list of the big names updating this month:
* Dungeon Crawl Stone Soup 0.6
* DoomRL 0.9.9.1
* Transcendence 1.0
Also recently, a rash of newcomers, mostly one-off concept games made in the heat of friendly competition:
* Tigsource’s Assemblee Competition
* 7DRL (7 day roguelike competition)
Forces of evil in a bozo nightmare. (Crawl)
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Dungeon Crawl Stone Soup’s last release, 0.5, was a landmark that provided great interface refinements and one of the most flexible and thoughtful tiled interfaces around. The 0.6 release looks somewhat less dramatic an improvement, but still offers some exciting features: a finalized version of the Shoals dungeon branch, several new gods to extract favor from, and “Dungeon Sprint,” a super hard, super condensed hack designed as a one-off challenge for experienced players.
(
http://crawl.develz.org/wordpress/) Download Dungeon Crawl Stone Soup 0.6 here (release scheduled on March 15th).
(
http://crawl.develz.org/wordpress/play-testing-a-great-big-list) Full changelog here.
Stock car flamin’ with a loser on the cruise control. (Transcendence)
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Transcendence splits the difference between arcade space shoot-em-ups and roguelike complexity, and it may well suffer a little popularity hit because of this. Too quiet for a shooter, not ponderous enough for a roguelike,
Transcendence is a game about exploration, trading, and upgrading your ship, with an arcade space shooter mechanic. It owes as much to
Elite as it does to
Nethack or
Asteroids.
The big news for this release is that after many long years of on again, off again development,
Transcendence has finally hit the big one-oh. It may even have a proper endgame by now. Congratulations, George Moromisato!
Try playing
Transcendence with (
http://somafm.com/play/missioncontrol) SomaFM’s Mission Control station in the background.
(
http://www.neurohack.com/transcendence/) Download Transcendence 1.0 here.
(
http://www.neurohack.com/transcendence/VersionHistory.html)
Read the changelog here.
Double barrel buckshot. (DoomRL)
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Speaking of splitting things (in half, with shotgun blasts),
DoomRL saw a new release just this past week. Unfortunately, the (
http://blog.chaosforge.org/articles/43/chaosforge-2010) fantastic new tileset by Derek Yu is not one of them. On the other hand, there are several new features and surprises for experienced players, as well as bug fixes and interface refinements for everyone else. “Exotic” weapons have been newly classified and made more frequent, and the ability to record demos and a prototype modding tool has been added.
(
http://doom.chaosforge.org/articles/21/doomrl-0991-released#body) Download DoomRL 0.9.9.1 here.
(
http://doom.chaosforge.org/articles/21/doomrl-0991-released#body) Read a list of changes here.
I’m a driver, I’m a winner. (Assemblee and 7DRL competitions)
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Thanks largely to the cutesy (
http://forums.tigsource.com/index.php?topic=8970.0) Oryx Lo-Fi Roguelike Tileset, TigSource’s recent
Assemblee competition churned out more experimental roguelikes than usual. Of particular note are:
* (
http://forums.tigsource.com/index.php?topic=9701.0)
BitWorld – 2.5D Zelda-style action in a randomly-generated world.
Winner of the compo.* (
http://forums.tigsource.com/index.php?topic=9611.0)
Great Dungeon in the Sky – An action battle platformer with roguelike heroes and monsters. Unlock characters with game-breaking abilities as you go. More an action game than anything else.
* (
http://forums.tigsource.com/index.php?topic=9614.0)
ro9 - An interesting concept in which you simultaneously lead nine characters through first-person dungeons, battling monsters and getting treasure along the way.
* (
http://forums.tigsource.com/index.php?topic=9827.0)
TinyCrawl – A slimmed-down, streamlined dungeon hack, a series of rooms with one battle in each. Perfect for a five minute break.
(http://www.tigsource.com/features/assemblee/) Assemblee Competition
(http://forums.tigsource.com/index.php?topic=10594.0) Assemblee Competition Voting Results7DRL, or 7-Day Roguelike, is a strict competition focused on producing a full roguelike within a single week, from start to finish. Done in eight days? Sorry, that’s an 8DRL. The most recent compo just ended March 14th, and I’ve yet to play any of them, however, given the short timespan, it’s likely that even the best of these are going to be novel one-offs or proofs-of-concept.
Still, it’s an even bet that at least some of the new game mechanics that come about in a rapid prototyping environment will show up in other games. At the very least, 7DRL is a fertile playground for new ideas.
(http://www.roguetemple.com/2010/03/08/77-entries-for-the-7th-7drl-challenge/) Roguetemple’s listing of 7DRL entrants.Soy un perdedor. (Conclusion)
In conclusion, I really could have come up with a better theme, like “
Beware the Roguelikes of March!” But I made a terrible decision, and I’m sticking to it.
I’m also going to be playing a lot of Crawl. By some accounts, that’s also a terrible decision, and I’m sticking to that as well.
Melan on 15/3/2010 at 09:38
DoomRL is addictive like hell and feels a lot like a tough Doom session, but I think using the tileset robs it of its authentic charm. Really, it is perfect with ASCII! Perfect!
doctorfrog on 15/3/2010 at 23:00
I agree that DoomRL is perfectly fine without tiles. It's surprising what can be done with some effective and familiar sounds. However, the teaser screenie of what the tiles will soon look like is extremely enticing. They look to be the best roguelike tileset yet, and what I'm really hoping is that it raises the bar on tile styles to come.
Actually, I just realized that all the roguelikes outlined in the OP come with tiles or graphical flavor, with Transcendence being the best-looking. You don't have to re-learn what a 'g' is for every new rl you play. This is a good thing.
Also, the 7DRL is 'officially' over now, with the list of qualified/disqualified applicants available here:
(
http://www.roguetemple.com/2010-7drl-challenge-results/)
My pick for most interesting title:
Ron Paul Revolution
Eldron on 17/3/2010 at 20:10
awesome thread, I'm going to try a bunch of them out.
henke on 18/3/2010 at 06:25
Any thread is made better with Beck quotes. :) Still doesn't make it interesting enough to make me care about Roguelikes tho. :erg:
Shadowcat on 18/3/2010 at 06:31
I had to try out ro9 for a laugh. I don't think there's any real depth to it, but it's worth at least one play just for the insanity of it :)
edit: On a second play, I was a little more observant, and managed to get one of the nine to the finish. Not exactly a roaring triumph with eight dead, but much better than my first attempt.
doctorfrog on 18/3/2010 at 19:36
<param name="movie" value="http://www.youtube.com/v/d_oz3wweXSY&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/d_oz3wweXSY&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"></embed>
(
http://forums.tigsource.com/index.php?topic=9701.0)
Renzatic on 18/3/2010 at 21:11
I don't know if you could consider this a roguelike exactly, but I found this rather fun little game while checking out some of the other games in this thread.
(
http://forums.tigsource.com/index.php?topic=9770.0) The King, the Queen, and the Jester. Kind of a lo-fi first person dungeon crawl with some interesting gameplay mechanics.
Zerker on 18/3/2010 at 21:25
I tried out bitworld for a little bit last night and found it rather boring. DoomRL, on the other hand, I love to bits and can't wait for that tileset.