SubJeff on 2/8/2011 at 10:14
I found the walking in TDS really slow.
Should Garrett walk that slow in Thief 4 or should we have the option of making him work faster, in the settings.
Maybe he should only walk fast on easier difficulties?
Briareos H on 2/8/2011 at 10:28
I don't remember how fast the player is in TDS but the speed in T1/T2/TDM is just fine.
Of course the debate is stupid because we all know that T4 will end up having parkour and a super-fast, super-agile character.
jtr7 on 2/8/2011 at 10:33
Rollerblades with speed varied by scroll-wheel.
SubJeff on 2/8/2011 at 11:00
Spoilsport! Put your original post back up!
Digital Nightfall on 2/8/2011 at 13:16
Garrett should only walk slow when walking away from an explosion.
Which he never looks at.
Beleg Cúthalion on 2/8/2011 at 18:43
I can already picture him with his cloak being bloated by the shock wave...in slow motion.
nbohr1more on 2/8/2011 at 19:43
Matrix mode?
<strike>Bullet-</strike> Arrow-Time ?
SubJeff on 2/8/2011 at 20:13
Quote Posted by Briareos H
For Subjective Effect's enjoyment Ha har! Suckaaaaaa!
Seriously, if they put in a slo-mo walkaway from an explosion that would be
great!
Azaran on 2/8/2011 at 22:05
Definitely faster, like T1 and 2. The movement is TDS is abominable, it's the thing that pissed me off the most the first time I played it. It's like Garrett's crippled or something, or he's got his feet stuck in mud. I still can't play it without the Minimalist patch.
nbohr1more on 2/8/2011 at 22:42
(Wow... it's really working :confused: )
Player speed is one of those art verses science areas. Though you can certainly model realistic human locomotion, the feel of a game can be enhanced by a small boost in speed. We perceive speed to be much slower when we do not physically feel acceleration, momentum, etc. That is why FPS games of yore had multi-hundred MPH player speeds. Obviously, only a more subtle boost is needed for this genre. :sweat: