jtr7 on 26/4/2009 at 09:54
I'm not sure how to respond, Beleg.:weird: I can't tell if you think I was thinking along those lines, or if I'm just missing the point of "(to an intellectual mind)". Heh heh.:sly:
And I still don't understand the fixation with Late Medieval when there's so much from the centuries that came after, including the early 20th century.:p
Quote:
...But maybe necros wouldn't possess someone...
I'm tapping into the unused
Thief 2 Gold mission concepts, which Azaran and the Book of Ash were held over from, with a castle mission inspired by Kubrick's film adaptation of Stephen King's
The Shining, an evil doomsday plot (redundant for one game), and a ritual to call forth a demon.:)
FriendlyStranger on 26/4/2009 at 10:47
Quote Posted by Beleg Cúthalion
Can you imagine the sheer horror (to an intellectual mind) of necromancers fighting in a battle with armies of two late-medieval cities..?
Oh, come on - if you have intellectual pain, when you see necromancers in a heavily fantasy infused environment like Thief, then I have to ask you: Where is your pain regarding rope arrows, zombies, victorian steam robotics and flameball-throwing hammerite priests?
In terms of fantasy eveything is imaginable, that's why it is called "fantasy". We don't talk about a historical correct burglar sim.
Beleg Cúthalion on 26/4/2009 at 11:11
In my mind I just had the image of hundreds of skeletons and green flashes across the battlefield. :eww: "Heavily fantasy infused" would mean to me that there were elves and dwarfs running through the City... which hasn't happended yet. But the things you mentioned do bugger me, that's true. I wouldn't want Thief IV to slide even more down the usual fantasy lane.
And why fixed on the late middle ages? Because this is where most of the weapons and armour in Thief can be located. I think a "thievy" battle (e.g. with Blackbrook) would rather not involve musketeers with tricorns and long fancy coats standing in a line while shooting. Or big nasty monsters pulling trebuchets and the like on the other side.
FriendlyStranger on 26/4/2009 at 11:30
You got a narrow definition of fantasy. For me things like crayman, ape beasts, exploding frogs also descend from the fantasy setting. Yeah even sci-fi titles like Dune or Star Wars contain fantasy elements (Sand worms, Spice, The Force, Rancors...) It's a common misunderstanding that fantasy = LOTR. There is more than Tolkien you know...
BTW nobody said anything about great battles within T4. I don't want T4 to be a The Evil Dead II game either. But T1,2,3 had zombies + undead. Necros exist as well as mages in the thief universe. So it's liable to use them as part of the story, that has got nothing to do with putting in dwarfs and elves, it's just use of the already present means, and therefore OK for me.
I personally would prefer something else, and I only said one COULD still do a Thief 4 storyline with necros taking part in it.
Beleg Cúthalion on 26/4/2009 at 15:54
I don't have a narrow understanding of "fantasy", on the contrary, I'd even call a game focused on the historicallly-correct middle ages fantasy... just because this game would most surely be the result of romantic images and for us romantic gamers who think the middle ages were a great place to live in etc. etc..
Originally I didn't want to discuss the fantasy elements of Thief, just the idea of necromancers on the battlefield sounded so much like Warcraft to me that I was caught by "sheer horror". And I always liked that Thief wasn't about the fantasy clichés. Plus, just imagine a young Eidos Montreal worker reads it without context and hands the notes over to the Thief IV meetings.
- fans want necromancers on a big battlefield with Blackblood or something
FriendlyStranger on 26/4/2009 at 16:41
So you wanted to sort out things for potential Eidos vistors^^ fine for me.
Necros on 26/4/2009 at 17:04
Quote Posted by jtr7
Although it would be interesting for sure, it would have to be a spin-off or companion game, since it would become Quake...in The City.
No, not necessarily. We wouldn't have to be in the middle of the war, we'd sneak around it, do missions at locations where the factions aren't fighting. We'd affect things from behind the scenes. There could also be a few missions where we are being hunted by the Hammerites or the Pagans, or both (like in Thief 2). Perhaps some elements of movement could be included from Mirror's Edge. Just an idea. :)
Zahr Dalsk on 26/4/2009 at 17:14
Quote Posted by jtr7
since it would become Quake...in The City.
Why would it? You play as a Mechanist, most likely one who was more involved with the actual business of inventing and designing than simply a guard. You really don't want to get involved in combat at all; if identified as a Mechanist after the fall of the order, you'd likely face angry mobs and thus don't want to be identified as such, because you'd not be very well prepared for fighting a lot of people... or even a few. Diplomacy would also be important, as a matter of dealing with the factions that aren't quite ready to kill you. You wouldn't want to try fighting your way through.
Combat would be minimal, and it would function more along the lines of an adventure game.
Gambit on 26/4/2009 at 17:16
What about a game where you are a thief living in the City´s early ages.
The hammerites build a new cathedral. All is nice and well. You decide to pay them a visit. Whoever you discover a massacre: an artifact making people crazy, turning them into undead monsters. With the help of the surviving Hammerites, and the sudden aid of the Keepers, you all manage to seal the cathedral and scape from a district filled with zombies.
Thief 4: open eye
massimilianogoi on 26/4/2009 at 17:20
Quote Posted by Gambit
What about a game where you are a thief living in the City´s early ages.
The hammerites build a new cathedral. All is nice and well. You decide to pay them a visit. Whoever you discover a massacre: an artifact making people crazy, turning them into undead monsters. With the help of the surviving Hammerites, and the sudden aid of the Keepers, you all manage to seal the cathedral and scape from a district filled with zombies.
Thief 4: open eye
That cathedral was sealed by the Keepers.... :laff: