Yandros on 25/3/2017 at 00:39
If you start new, immediately save, load and then Ctrl-Alt-Shift-End (without playing any of the mission) is the count 13 or 16? In other words is just the act of loading a save game adding the 3 extra pockets?
Zontik on 25/3/2017 at 06:05
I've found one part of soultion.
Test mission was on hard, the new one started on Normal by default. I have different count of archers for that cases. So the pickpocket count doesn't change itself in game! It's proved.
It was a good news. But I have also the bad one: the picpocket count is still incorrect, on any difficulty level. The count of archers are: 5 on Normal, 7 on Hard and Expert. So I may expect the similar pickpocket count on Hard and expert, but they are still different: 16 and 17.
I've tried to delete all 7 archers and to see what happened. Wow! Now I have 8, 9 and 10.
Seems like something adds extra pickpocket count depends on difficulty level. But I'll check every link in manual mode. Now it is a challenge.
Zontik on 27/3/2017 at 06:48
Well, the problem is solved. Checking links one by one I've found finally robots with attached parts (alternate contains link). They coudn't be found in saved game because of the slay condition; their count is different on Normal, Hard and Expert. Everything is fixed. Thank you for your help!
Yandros on 27/3/2017 at 10:34
Attached parts which are not pickable should use a DetailAttachment link instead of Contains.
Zontik on 27/3/2017 at 11:55
The system was developed long before New Dark and don't need to be changed now. Too much to fix.
Though... can't remember right now: does DetailAttachment work with material objects?
Yandros on 27/3/2017 at 12:13
If you mean objects with physics, then no, you're not supposed to do that.
john9818a on 27/3/2017 at 12:49
If the objects attached to the robots were not meant to be pickable or dropped I'd would have just made them part of the robot's mesh.
Zontik on 27/3/2017 at 14:01
Really, it is not problem yet.
-5: DrSPocketCnt (Damn! Colon + D is not equal to smiling face!)
is all I need.
The best I knew was
Quote:
link_draw_on contains
hilight_obj_type human
hilight_render 1
I believe all that commands can be found in original command list or in modder_notes.txt, but somehow I've missed them. Very useful tool.
Yandros on 27/3/2017 at 14:21
Indeed! I sometimes use link_draw_on aipatrol to be able to visualize patrol routes.