inFAMOUS, my first impression... - by warcrow
zajazd on 19/1/2014 at 09:16
Infamous is as bland as a Linkin Park album (same fanbase).
henke on 19/1/2014 at 16:58
When you say things like that it makes me feel like I'm one step closer to the edge and I'm about to break. :(
Anyway, I've gotten to what I believe is the final bossfight (Kessler). I've managed to get him down to 40%, but my left forearm is aching after a day of intensive playing. Still not fully used to the PS3 controller, gonna have to leave it till tomorrow.
icemann on 20/1/2014 at 07:49
Don't worry he likely never played the game. Just trolling.
I played through it a few years back and loved it from start to finish. Was very different to the other sandbox games out there at the time, and the powers depending on how you choose to play are pretty damn awesome.
Quite enjoyed the territory control stuff also.
The way in which your morality choices affect the world as a whole and of how people react to you being in the area was another positive.
Game REALLY needs a PC port.
henke on 20/1/2014 at 10:50
The NPCs
What is it with the people of this town? It's like the sounds of gunfire and explosions works as a dogwhistle on them. Whenever I get into a fight, pedestrians from several blocks around come running so they can stand between firearms and the things that those firearms are shooting at. It's a good thing that civilian casualties do not figure into the game's morality system, as it's almost impossible to take out a small group of baddies without also killing the equivalent of the population of a small town in the process.
The inane Good/Bad system
There's a right way to do morality systems and there's a wrong way. Deus Ex pretty much nailed it, all those years ago, by not having an explicit morality system. Your actions had consequences, but that game didn't stop to point that out at every turn. "You did a good thing!" "You did a bad thing!" inFamous does exactly that. Not only that, but it also stops before every "Karma Moment" to let you know that you have a choice between doing good/evil, and it even spells out exactly what you need to do to do the good or evil thing. Then it freezes afterwards for an obnoxious 5-second pop-up just to let you know "HEY YOU KNOW WHEN YOU SAVED THAT PUPPY FROM THAT TREE JUST NOW? THAT WAS A GOOD THING!"
The unsubtleness and showyness of this system puts even that in Bioshock to shame. :rolleyes:
The worst example of both of these things came when a large boss-enemy appeared in the street and the game paused for a Karma-moment to inform me that I could critically injure it but that this would also wound a group of nearby civilians. This would be considered a bad thing. Yeah, I've killed about 5 billion innocent bystanders up until this point, but suddenly the game decided that this handful of injured pedestrians mattered. I'd been on a straight up goody two shoes path up until that point, but right then I couldn't help but roll my eyes and kill the shit out of those pedestrians. Fuck you, game.
Shadowcat on 20/1/2014 at 12:30
[spoiler]
Quote Posted by icemann
And henke: Prepare for a big plot twist that you'll never see coming at the end. I certainly didn't :). Unless that was soaked with sarcasm (I've never played this game), can I just point out that telling someone that there
is a plot twist isn't a whole heap better than telling someone what the plot twist
is. Done properly, a twist is supposed to take you completely unawares, so having someone point out that there's going to be one is incredibly annoying.
No one actually wants to "prepare for a big plot twist".
[/spoiler]
icemann on 20/1/2014 at 14:43
Point taken. My apologies.
faetal on 20/1/2014 at 14:54
That was your chance to say you were being sarcastic.
henke on 20/1/2014 at 15:02
Heh, well no worries. The final twist was pretty epic even if it had been pointed out that it would be epic. :)
Man, that final fight probably took me over half an hour though, and my wrist was aching like hell before it was over. Anyway, great game! Still got some sidemissions and whatnot, but I think I'm done with it.
Tony_Tarantula on 20/1/2014 at 17:10
Quote Posted by henke
Hell yeah! :D
My favourite sidemissions are the Satelite Uplinks, which are basically just checkpoint races.
Inline Image:
http://i40.tinypic.com/wsl7b9.jpg
henke on 20/1/2014 at 17:21
Hey, I count at least 2 other people in here who still cared enough to reply on-topic! And then a bunch of other people who only came in to comment on other people's comments. In the end, everyone felt like they had gotten to say something of some kind of importance at least, so it was all good. NECROMANCY VALIDATED