Digital Nightfall on 2/11/2011 at 10:46
Has anyone given this a play? (
http://store.steampowered.com/app/110400/)
I like the idea and want to get excited about it, but I remember all of the pre-release videos not having a very good feel to them, like there was a lack of gravity or inertia or friction, i.e. the kind of stuff that Mirror's Edge did just right without you ever thinking about them. The release video doesn't really showcase the gameplay, and the framerate drops in the trailer itself are somewhat bothersome. Has anyone had a good experience with it?
Thirith on 2/11/2011 at 10:54
The gameplay sections of the video turned me off completely - I greatly enjoyed Mirror's Edge, and they're obviously going for a ME DLC look and feel, but the actual gameplay looks like someone's activated ghost/noclip mode and is zooming around without having any physical presence in the levels, which is one of the things Mirror's Edge got very right IMO.
Vernon on 2/11/2011 at 11:08
The game's title alone is enough to put me off
Muzman on 2/11/2011 at 11:15
The relationship to Mirror's Edge is only a passing resemblance in some respects. The real precursor to this in look and feel is abstract Quake 3 Arena maps and tricking gameplay. (OK I don't know what this feels like yet, but I'm pretty sure just from looking at videos ME's physicality was never in their minds).
It's old school shooter speedrunning as a game.
Still they shouldn't have shown so much of their not so great third person animation.
gunsmoke on 2/11/2011 at 20:24
What a sad looking trailer. Looks amateurish and boring.
Jeshibu on 2/11/2011 at 21:46
Took the plunge. Can't recommend it.
There's two forms of jump: horizontal and vertical. Horizontal is what you'd consider normal jumping, and is mapped to the right mouse button by default. Vertical is a pretty much straight up jump you can do twice while touching a vertical surface, or once in midair. Those two times recharge when you touch another vertical surface. The vertical jumping is unpredictable to me. I don't know how far up it'll take me at any time, and it's usually too high when I'm scaling small bumps, and too low when I'm scaling high vertical surfaces. It probably depends on how much momentum you already have, which is difficult to maintain without learning every nook and cranny of the maps (especially when you have to shoot switches). Sometimes the vertical jump will get you caught on the most stupid of geometry.
I can only see the scoreboard of the top 10 (which I'll never make), and that takes ages to load.
It does look nice and the music is okay.
Get the Mirror's Edge map pack instead.
Muzman on 6/11/2011 at 08:25
Picked it up. Gotta say it's a lot of fun so far. The controls take some getting used to but I'm getting there.
It is pretty much how I expected and nothing even remotely like Mirror's Edge. It's even less interested in realism than I thought it would be. There's no falling damage. There's a ton of air control. There's weird chaining of jumps and mid-air jumps that make no sense at all and you bounce around like crazy, which I thought was silly initially. But after it saved my ass many times I felt differently. Indeed they are completely integral to the game. Wall jumps give the biggest momentum boost and you only get one per wall you touch. Those fluted block designs aren't just there to look cool in the minimalist design scheme. They're there to provide big jump chaining surfaces.
Where it is similar to Mirror's Edge is the feel of stacking those little wins in succession and building a great head of steam, and realising that if you can get enough things right in a row you can probably access even more areas and possibilities. Momentum and that exhilaration matters a lot to them both, but how they get there is very different (I'd say it matters more to In Momentum, since it seems to have less of the puzzley exploration component of ME so far).
The way the skills develop from desperate button mashing to precision is similar too, but very different games (I'm dreading how much I'll suck at ME after playing this for a while)
Some people seem to be approaching it wrong, thinking it is Mirror's Edge or a racing game or something where "real" friction is important. Basically this is very mistaken. If you aren't bunny-hopping around like a madman yer doin it wrong. However if you were like me and used to do big bunny-hop/strafe jumping circuits around The Edge and Quake 2 DM just to see how fast you could go, you'll feel right at home. They should have called it inControl or something really, because that's where the fun is: you trick your way to very high speeds where you aren't in control any more and then have to bring it back.