HipBreaker on 7/4/2005 at 18:20
Quote Posted by Dafydd
Okay, thanks, Hipbreaker: I think I misunderstood your e-mail. (By the way, you can't use gas arrows while ghosting -- unless you're using them to put out torches!)
I think I'm going to restart from the beginning and just KO everyone this time.
Dafydd
Gotcha, maybe it isn't possible. maybe I am not ghosting but this is what I do:
[SPOILER]Okay first I blackjack everyone, and no one even knows I exist. You can either leave one candle on the table or, the one guard searching, and the one standing there, place a mine in his path, and hug the wall and blackjack the other guard. Or blackjack them both (possible) Now it gets tricky. Go out the sewer after you get the antidote, and backstab the haunts. Careful, it's loud, heh. Go into the observatory, if you set a moss arrow and do it carefully, you can one hit the commander. Grab the objective and leave. NOW as for complete ghosting with no blackjacking and/or killing haunts, I'm pretty sure that's impossible. I must have gotten a different definition, so maybe what I do isn't ghosting, but I think it's as close as you are going to get in this mission. Now that I think about it, I might give it a go (complete ghost) on Normal difficulty, that should be possible.[/SPOILER]
HipBreaker on 7/4/2005 at 20:05
Okay so that was interesting:
[SPOILER]On Normal, I ghosted everything, minus a couple zombies who are triggered to wake up no matter what. The only thing I may have broken the rules was, for the guard in front of the vault, I shot an arrow to make him look in another direction a couple times, but he did eventually stop searching. I blackjacked/backstabed nothing, and I witnessed a brawl in the city which I escaped unnoticed. So that's as close as I'm going to get I think. [/SPOILER]
Dafydd on 7/4/2005 at 20:15
You're absolutely right, Hipbreaker... you're not ghosting! :cool:
The rules of ghosting require no blackjacking, no KOs by gas or any other means, no backstabs, no broken windows, slashed banners, or any other property damage (including no breaking of boxes) -- and that you must play on Expert level. I know, because I helped write the final draft in an effort headed by ghoster extraordinaire Peter Smith!
Here they are:
(
http://forums.eidosgames.com/showthread.php?s=&threadid=30310)
That's the reason I always offer to ghost test missions when they're in beta-test mode... usually, a few simple tweaks here and there can make a really nice mission like this one also a
ghostable mission, which adds an extra layer of enjoyment to players who like playing in that mode.
I would have suggested very minor stuff: for example, sticking in another
watcher control room, so Garrett could shut off the ones by the vault -- or just some more shadow, so he could creep past them. Also, a switch that would turn off the chandeliers in the room with the
spawning, alerted guard and the other spawning guard. Actually, I did ghost the first guard; it was the second, stationary guard, the one staring directly where I had to go, that I simply could not get past without alerting. (I could easily have BJed him, of course.) A couple more shadows here and there, and voila, these parts of the mission are ghostable without making any changes in gameplay for anyone else.
I haven't played past that point yet, so I don't know whether it would take more than a minor tweak to make the last part ghostable. But I was actually working on a clean (albeit
very challenging!) ghost right up until the guard I mentioned above; that busted me, and the vault busted me big time.
So for all those designing missions, it's almost always possible to make incredibly tiny changes during beta-test that will allow players to ghost the mission... assuming they're good enough ghosters! Please, unless it's one of those Japanese-style missions that are more like Doom or Quake, get someone like Peter (or even me :cheeky: !) to help with the beta-testing and add an extra dimension of challenge to your missions.
Thanks,
Dafydd
HipBreaker on 7/4/2005 at 20:28
:( Oh well, I guess I didn't have that in mind during creation. Still with those minor changes, later [SPOILER]in the city and the observatory with all the haunts[/SPOILER] the changes would have had a massive impact on the design of the mission in order to ghost. Unfortunately I guess this mission will not be completely ghostable. Other than that I hope everyone is enjoying it, heh.
Polychromic on 7/4/2005 at 22:02
Okay, I'm not stuck but there is a golden chest/box on a table in the room in the mansion that leads up to the attic (strange sounds up there - I keep expecting to be attacked). Anyhow, I cannot find a key for this chest. Is it in the attic?
Nice ambient sounds. I liked the way to disable the watchers. :)
I'm playing on Expert if that matters.
Polychromic on 7/4/2005 at 22:52
Quote Posted by Polychromic
Okay, I'm not stuck but there is a golden chest/box on a table in the room in the mansion that leads up to the attic (strange sounds up there - I keep expecting to be attacked). Anyhow, I cannot find a key for this chest. Is it in the attic?
Nice ambient sounds. I liked the way to disable the watchers. :)
I'm playing on Expert if that matters.
Hmmm. Nevermind.
I could have sworn that chest key vanished from my inventory after using it in the [SPOILER]hidden room behind the library[/SPOILER].
Aha! I was right about that [SPOILER]scarecrow[/SPOILER]! Kind of silly though.
JACKofTrades on 7/4/2005 at 23:15
Is there any way to [SPOILER]disable the watchers in the vault room? I've found the switch to disable the other security measures. Or do I just have to put up with the wailing alarm?[/SPOILER]
Thanks!
Polychromic on 7/4/2005 at 23:30
Quote Posted by JACKofTrades
Is there any way to [SPOILER]disable the watchers in the vault room? I've found the switch to disable the other security measures. Or do I just have to put up with the wailing alarm?[/SPOILER]
Thanks!
[SPOILER]If you stand in the archway behind where the guard is, there is a dark spot. Deal with the guard, then stand there and wait for the watchers to go back to green. Then you can lean forward to open the vault and run into it without setting off the alarm.[/SPOILER]
Sucks that not all the loot is frobbable, eh?
BTW, I don't think there is any vault combo note on expert. There is an unfrobbable note in the room where you disable the other watchers though.
JACKofTrades on 7/4/2005 at 23:52
@Polychromic
Yup, that's what I wound up doing. Just took a little experimenting to figure out the right way to do it.
Thanks
nil8hate on 8/4/2005 at 02:18
feeling kinda dumb here...cannot find [SPOILER]key to even get into the mansion!!![/SPOILER]