Slamelov on 1/9/2010 at 14:18
Quote Posted by d'Spair
You'd better read once again what you were quoting.
Yes, you are right, sorry for the misunderstood.
Renault on 1/9/2010 at 17:23
Great article/interview, but it's a bit deflating to learn that the person who founded LGS and is at least partially responsible for all the memorable games which fuel this site - is now working on cell phone games. :(
And his attempts to convince us that the same innovation and creativity he showed earlier in his career can be applied to what he's doing now, quite frankly, ring hollow.
Slamelov on 1/9/2010 at 17:35
I would like Floodgate colaborate with Arkane again, and Irrational Games.
Satrapper on 1/9/2010 at 17:53
Real creativity happens not without constraints but within them, to quote one Spector.
Who just happens to be making a heavily franchised Wii game, yeah!
^_^
d'Spair on 1/9/2010 at 19:23
Quote Posted by Satrapper
Real creativity happens not without constraints but within them, to quote one Spector.
Who just happens to be making a heavily franchised Wii game, yeah!
^_^
I think I know you. :weird:
Jason Moyer on 1/9/2010 at 19:57
Thief sold 500,000 copies...in 1998. How many people here honestly owned it then? I don't think I purchased it until at least 1999, if not 2000, and that was during a time when it was still prominently displayed in places like Babbages, Electronics Boutique, and Best Buy.
(Actually, that 500,000 copy mark was set in 1998+1999, which doesn't really change things much.)
Jason Moyer on 1/9/2010 at 20:03
Quote Posted by Paul Neurath
We should have dialed back somewhat the level of depth and complexity we put in some of our games, and put more emphasis on accessibility. We did learn from this, and Thief was the result.
ZOMG, LGS totally sold out.
gunsmoke on 1/9/2010 at 20:44
Quote Posted by Jason Moyer
ZOMG, LGS totally sold out.
I know. I saw that and cracked the fuck up.
ZylonBane on 1/9/2010 at 20:50
Yeah, apparently some of the Thief team originally didn't even want to include mouselook.
henke on 1/9/2010 at 21:20
Well Thief's controll system was very accessible, if you compare it to Terra Nova and System Shock.