Digital Nightfall on 12/5/2011 at 07:20
(
http://www.timstellmach.com/?p=397)
Quote:
In a quirk of memory, I discovered a glaring omission when I went back and listened to that GAMBIT podcast. Matthew asks about the origins of the Thief mission “Undercover,” where you infiltrate an enemy space using false credentials. During the interview, I couldn’t remember where that idea had come from. Listening to the question afterwards, I immediately recalled the answer I should have given.
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gunsmoke on 12/5/2011 at 13:58
Quote Posted by jtr7
It's kinda fitting that no one remembered Raoul the Hermit, former owner of the Opera House, lost in madness and dreams of revenge, singing all his clues for Garrett.
Sorry, but why? I don't understand your angle on this one. Thanks.
jtr7 on 13/5/2011 at 02:50
Outside the fact that it was very much Terri's mission, and the interviewees were not much involved, it's poetic that a character who had been forgotten within the fictional universe itself, was hard to recall in real life. But that's over-explaining things already. :p
LordBafford on 18/5/2011 at 08:04
Very interesting, thanks :thumb:
EvilSpirit on 19/5/2011 at 18:56
Quote Posted by demagogue
Funny how they were forgetting basic stuff about Thief that we all know by heart, but they were remembering really cool insights from the development
Yes, lots of other projects between then and now, plus I bet you've probably played Thief a lot more recently!
jtr7 on 20/5/2011 at 01:34
The first half of the podcast was like warming up the memory nodes, and the second half had the ol' synapses firing, and then Memory Lane dead-ended; interview time over.
You were one of the many creators who did their parts and moved on over a decade ago, while we consumers can continue to dive back in over and over again to this day, and not even just to play the game but to work on fan projects and savor the parts that make up the sum. Having Thief 4 in development has a lot of us returning and looking at the existing games anew to inform discussion. So, it makes sense you remember specific creation details, and not details from a player's perspective.