ZylonBane on 6/11/2016 at 12:51
What was the original use for that anyway? Why Z but not X or Y?
Yandros on 6/11/2016 at 15:39
I imagine it's typically used to teleport objects around in more normal ways. As for only Z, that's because he said the rooms were directly above one another.
Nameless Voice on 6/11/2016 at 16:15
The reason I was suggesting to use Z is because the teleportation offset is relative to the object's current rotation.
If you teleport the player +200 X, they will move 200 units in a random direction based on which way they were facing.
The player object is not rotated when looking up or down, though, so teleporting them +200 Z will always teleport them 200 units straight up.
As for how it's done:
Demo mission: (
http://www.wearytaffer.com/NV/Downloads/Missions/NVSeamlessT2.zip)
TTLG thread where someone asked how the demo mission worked: (
http://www.ttlg.com/forums/showthread.php?t=122257)
Yandros on 6/11/2016 at 18:12
Ah right, good point. Luckily you don't have to worry about that with TrapMoveRelative.