jstnomega on 25/11/2003 at 02:14
'cept now it is starkly visible
(
http://rpgvault.ign.com/articles/440/440693p1.html)
Jonric: What are the main lessons you learned in making Deus Ex and also in making a console version that have help you most in the creation of Invisible War?
Matt Baer: Well, Deus Ex was conceived as a PC game with no intention of heading to a console. But we decided to do a PS2 version of the game, and it was obvious that this was going to be no small task. For one thing, PCs generally have much more memory than consoles. So, we had to optimize our systems and content to fit in a very small memory footprint. Then, we had performance problems. We had to do a lot of custom coding in order to really tap into the power of the console. And finally, the interface was a huge issue. Consoles really force you to think about your interface and make it as streamlined as possible, otherwise your game suffers dramatically. We pretty much had to throw out the PC interface and come up with something entirely new.
So, when we started working on Invisible War, we targeted the console from day one. This time it wasn't an afterthought. Every decision we made along the way considered that we would be running on a console. And I think you'll notice the difference.
TheDorkProject on 25/11/2003 at 02:20
Oh yes, we notice the difference.
TheDorkProject on 25/11/2003 at 02:47
Quote:
This time it (a console platform) wasn't an afterthought.
True that, Ion Storm! And we get one guess as to what platform WAS an afterthought this time around!
Time's up! If you said "PC" you get 10 points!
Odd, isn't it? Since PC was the platform that the series started on... and PC fans are the ones who generated the sales for the first game, that justified a sequel to begin with.
So yes, it is rather odd indeed that that same platform, and those same fans would then be shafted and shortchanged, and become an afterthought.
JonahFalcon on 25/11/2003 at 19:23
Some PC fans - guess why they're making a console version - no one buys the PC version. The XBox version will sell three times as many as the PC version.
That said, Deus Ex 2's interface is FINE.
screwed on 25/11/2003 at 23:00
ROFL!!! Triumph rules!!!
Shadow on 26/11/2003 at 01:39
Quote:
Originally posted by JonahFalcon Some PC fans - guess why they're making a console version - no one buys the PC version. The XBox version will sell three times as many as the PC version.
Umm... in normal cases yes... but all the said fanboys Ion Storm is targeting have no idea what the hell a "Deus Ex" is. So they won't buy it, but then again, most X-Boxxers are stupid enough to buy on impulse, so your probably right. [/x-box bash]
BizRodian on 26/11/2003 at 01:44
A lot of us realised this a looooong time ago. There's a reason why it's on the cover of the X-Box magazine instead of a PC Gamer one.
It'll probably become some big X-Box hit, I'm sure, but not half of what it could have been. Same with so many titles. No wonder my primary games have switched to things like RTSs and simulators, which are like the only things that aren't split and watered down over consoles.
daremo on 26/11/2003 at 14:24
Quote:
Originally posted by Shadow Umm... in normal cases yes... but all the said fanboys Ion Storm is targeting have no idea what the hell a "Deus Ex" is. So they won't buy it
That would have been true if they'd called it "Deus Ex 2: Invisible War". Did you not wonder why the number is missing from the title? They're deliberately playing down the fact that it's a sequel for that very reason.