DaBeast on 25/4/2014 at 16:06
Quote Posted by Tony_Tarantula
There's some beta-tester stories that indicate otherwise:
(
http://www.pcgamer.com/2012/09/21/dishonored-clues-hints/)
Quote:
"People would just walk around during playtesting of the 'Lady Boyle' mission," Dishonored executive producer Julien Roby said. "They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say, 'Okay, I can’t go upstairs.' They wouldn’t do anything."
One aspect of the conditioning is that current AA titles teach you to take every instruction at face value, and to play along with what the game's environment wants you to do. The idea of trying to subvert the game's environment was completely alien to the testers.
It's more likely due to games offering some instruction/tutorial information via NPC dialogues instead of plastering it in a banner or something. It could also be caused by testers being used to certain limitations in builds and/or being used to certain types of game. Dishonoured and the typical games people here enjoy offer rewards for exploration, while the average FPS doesn't unless you count ridiculous/obscure "achievements".
That's not to say people are being made more stupid, just that their expectations are perhaps lowered.