Muzman on 4/2/2010 at 17:38
They're not. A lot of the silhouettes are actual people in costume videoed against bluescreen (or just in high contrast against a clean background).
For instance Constantine, Viktoria and Garrett in the Haunted Cathedral cutscene are all people, depending on the shot.
Renault on 4/2/2010 at 17:55
Wow, that's pretty cool, I've never heard that before. It looks like animation, I guess I just never considered it to be anything else.
jtr7 on 4/2/2010 at 20:40
Yeah. Green-screened when it wasn't too unnatural. Also, the silhouettes were enhanced and tweaked. When Garrett's holding his mech-eye or the flashbomb, it's painted in, for instance. In the earl promo for TDP, it's Dan Thron getting blackjacked after investigating a torch going out, and Nate Wells take the fire arrow to the chest.
Even in TDS, Orland was sometimes played by the real theater actor that voiced him, and painted over.
From LGS's days:
Inline Image:
http://img222.imageshack.us/img222/5562/audiovideoproductionstuwg6.png
ZylonBane on 4/2/2010 at 20:51
Quote Posted by Brethren
Wow, that's pretty cool, I've never heard that before. It looks like animation, I guess I just never considered it to be anything else.
Hold on...
seriously? You've been here nearly a decade and never stumbled across any of the threads discussing how Rustmonkey did those animations?
It's really obvious too. In any cutscene where a character is moving around in a natural human fashion, they're always a pitch-black silhouette. When the characters are in light, they only get animated with morph effects. The technique can be examined quite well in (
http://www.youtube.com/watch?v=J5mnWQi59g4) this cutscene.
SubJeff on 4/2/2010 at 21:16
Great cutscene. So many memories.
Goldmoon Dawn on 5/2/2010 at 02:49
Just chokes me up. :ebil:
jtr7 on 5/2/2010 at 03:06
Quote Posted by ZylonBane
Hold on...
seriously? You've been here nearly a decade and never stumbled across any of the threads discussing how Rustmonkey did those animations?
Rustmonkey only worked on TDS. Rustmonkey did not exist while Dan Thron was employed by LGS. It was the company Dan Thron co-founded after two studios he worked for were shut down, LGS being the first. The second was where he met the other co-founder of Rustmonkey. Rustmonkey lasted for most of four years, from 2001 to 2005.
Goldmoon Dawn on 5/2/2010 at 03:30
The devil is in the details, and jtr is on a roll in this thread! ty, btw for all that info on the cutscenes.
:ebil:
clearing on 5/2/2010 at 05:50
Thank you, jtr7 :thumb: :D