Daraan on 8/1/2014 at 23:42
Quote Posted by cardia1
Now the creature is frozen in air and won´t fall, how do i make gravity work for this creature?
Normaly via Physics->Attributes:Gravity 100%
Also Physics->Controls must be [none]
Cardia on 8/1/2014 at 23:50
Quote Posted by Daraan
Normaly via Physics->Attributes:Gravity 100%
Also Physics->Controls must be [none]
Thanks, now the body has fallen below the ground, no sign of it. :p
Daraan on 9/1/2014 at 00:13
Well if you want it on a fixed position you can do Physics->Controls Location+Rotation
Else be sure that Physics type is Sphere and that you built the Room+ AiRoomDatabase (Tools Dropdown menu)
darthsLair on 9/1/2014 at 00:27
Quote Posted by cardia1
Thanks, now the body has fallen below the ground, no sign of it. :p
Try to uncheck Ballistic. Edit: you can use statue3, and add creature type:Humanoid, add the shape model name of your ai. Add the creature pose, uncheck Ballistic, add frac 1.00 Then add to the scripts: StdElevator. Rig like you would with an elevator. Use a speed like 12.00 or greater to simulate a fall. This way you can control when the ai falls. [ You may have to use a soundtrap to get the collision effect you want. You could use NVRelayTrapDelay=1000, or what ever depending on the distance the ai is to fall.]
Yandros on 9/1/2014 at 22:38
If it falls through the ground when you remove Location, Rotation from Controls, it's because you have the physics model type set to OBB, it needs to be Sphere. Try the command show_phys_models so you can see the collision models in game, it helps tremendously with things like this.