wycha on 3/9/2019 at 14:03
Thank you for all the responses! They explained clearly why there's "no" such missions.
Especially thank you for mentioning the missions which plays with the idea of choosing the goals. Great for future reference.
I'll download and play them to see how it works in practice.
Quote Posted by Esme
In my one and only mission there's a sleeping drug dealer, if you wake him up he runs & fetches the guards, but if you find the evidence of his dealing & drop it on the guard commanders desk first they'll kill him on sight, that's about as complicated as I got
Could you bring the name of the mission? Thanks.
baeuchlein on 4/9/2019 at 09:46
The only mission by Esme listed on "Cheap Thief Missions" is "Bafford's Town House" from 2008. It must be that one. I never finished it, so I don't know about any sleeping drug dealer.
Another mission that came to mind just now is Timon's "Prezent" (that would be "Present" in English), a mission which only existed in Polish language. I do not know whether it can still be downloaded or not. Anyway, the player can find evidence for a crime there, and may choose to give that evidence to the victim, to the one who commited the crime, or to the guards. Depending on what the player does, a text is displayed which explains the consequences of the player's action. However, there is nothing more after that. I do not even remember where there are any objectives (regardless of whether they are hidden or not) which are influenced by all this. Maybe the player even does not have to bring the evidence to anyone and can still complete the mission.
Esme on 4/9/2019 at 11:14
Quote Posted by wycha
Thank you for all the responses! They explained clearly why there's "no" such missions.
Especially thank you for mentioning the missions which plays with the idea of choosing the goals. Great for future reference.
I'll download and play them to see how it works in practice.
Could you bring the name of the mission? Thanks.
I was about to say it's in my signature, but my signature is turned off duh ... we need a facepalm smiley, should be a signature on this one
I should warn you the dropping of the evidence on the desk is a bit flakey, I really must redo that one day
fortuni on 4/9/2019 at 14:11
Quote Posted by Esme
I should warn you the dropping of the evidence on the desk is a bit flakey, I really must redo that one day
Should be able to fix that with a dml, have you got a save?
Esme on 5/9/2019 at 11:31
Afraid not, I haven't played it through for ages
I was a newby at dromed so I made a small volume on top of the desk & when the evidence was dropped into it it would trigger the objective & become unfrobbable
Unfortunately the evidence could bounce out of the volume, stay unfrobbable & untrigger the objective, or it could stick floating at a weird angle
I needed to do a key/lock type thing but didn't have the time to learn
There's lots of things in dromed I still don't know