bigguybane on 3/10/2017 at 10:34
Is it? If not, can you tell me where can I download higher resolution textures that are fit for DromEd? I'd like to create a fanmission located in an abandoned, very ruined house and I don't really know where to find good textures for it.
Unna Oertdottir on 3/10/2017 at 12:15
Yes, of course. Just give credits.
ZylonBane on 4/10/2017 at 02:15
You really shouldn't use high-resolution textures directly in DromEd (especially Gecko's stupidly high-res ones), as that will massively inflate the MIS file size (due to the increased lightmap resolution). Better to stick with standard-res textures and then substitute in the high-res assets at runtime via MTLs.
PinkDot on 4/10/2017 at 21:59
Quote Posted by ZylonBane
You really shouldn't use high-resolution textures directly in DromEd (especially Gecko's stupidly high-res ones), as that will massively inflate the MIS file size (due to the increased lightmap resolution). Better to stick with standard-res textures and then substitute in the high-res assets at runtime via MTLs.
That will decrease the quality of light maps. Not to mention that in another thread bigguybane was asking how to increase the resolution...
ZylonBane on 4/10/2017 at 23:28
No it won't "decrease" the resolution of lightmaps, it will leave them at the same resolution they've always been.
PinkDot on 5/10/2017 at 07:46
So, what makes the MIS inflated then if not higher resolution of lightmaps?
ZylonBane on 5/10/2017 at 13:23
Are you drunk?
PinkDot on 5/10/2017 at 20:01
No, just trying to understand you.
This is my thinking:
1) Higher res textures in Dromed = lower texture size on brushes ( e.g. 14 - 15 ) = bigger lightmap size = Bigger file size = higher detail (sharper shadows) <--- better
2) Lower res textures in Dromed = higher textures size on brushes ( 16 ) = lower lightmap size = Lower file size = lower detail (blurred shadows) <--- worse
The first option has better quality shadows.
File size is not a concern for me these days.
Cardia on 5/10/2017 at 21:47
sadly i had to reduce many textures i had with high resolution in order to have a switching between missions without problems, i´ve notice that now when resizing the textures in brushes from ( example: from 15 to 16) the mission weight becomes more lower and lower. But i didn't know shadows could get worst with lower resolution textures. Also performance is faster now.