New Horizon on 1/4/2006 at 06:15
Quote Posted by jtbalogh
Thanks martek, that is a great observation. TDS in first person does have a smaller degree of view while T1/2 has 90 degrees. With T1/2, I can stand at a corner of a hallway and look down the left and right hallways at the same time, but not with TDS. No wonder I felt like first person did not show enough of the screen and I longed for more with third person. One more proof for what developers intended can be wrong. One more proof that developers ignored previous games.
I noticed the difference right away as well, so when the editor became available, I bumped the FOV up to 90 degrees in the last revision of the Minimalist Project.
jtbalogh on 1/4/2006 at 06:24
Revision 1.4.1 ? The FOV did not change to 90 degrees for me. I will reinstall thief to check again.
Kovitlac on 1/4/2006 at 06:38
Quote:
If being passionate is being overreactive for old players, so be it. Eventually you all will be older active members and will see a lot of things differently from experience.
You mean forum members? I don't see how that has anything to do with which view I prefer. And my opinion is not likely to change, as I have been playing Thief I and II a lot longer than III, yet I still prefer 3rd person. I don't see anything wrong with it - it's just as good as 1st person, just different. And my (and other people who like 3rd person) opinion is just as valid as anyone elses.
New Horizon on 1/4/2006 at 06:44
Quote Posted by jtbalogh
Revision 1.4.1 ? The FOV did not change to 90 degrees for me. I will reinstall thief to check again.
Hmmm, it should have, unless the gamesys was overwritten when I was doing something else. I'll check it out to make sure.
jtbalogh on 1/4/2006 at 07:52
I reinstalled TDS and minimalist (all options except the T1/2 hud). The FOV remained less than 90. :(
P.S. Kovitlac, I am glad your reason to use third person is for more than just looking around corners to make the game easy. Your registration is quite recent, but for the past two years, this debate along with other TDS problems has been going on. Eventually I learned to appreciate what the experts recommended and not Ion Storm.
tiger@sound.net on 1/4/2006 at 17:42
Thank you, Martek!
(Maybe that's why the third-person view was always drawing me, towards it?)
BTW, within my currently unpatched DEFAULT.INI,
(It's in T3's System folder, for new players),
I have this, under [Editor.EditorEngine], "FovAngleDegrees=90.000000".
And under [WindowManager], I have this, "FOV__t=95".
(So I'm guessing about that being the correct FOV field for the game?)
Ps, an over-all "FOV effect" can be affected by scenery and model sizes.
So if T3 has proportionally larger objects, then they might be simply getting in the way of our T3's camera because of their size and especially with their increased width? (But this is just a "blind guess" from a newbie, who only has T3.) ;) On top of that, the slightest camera re-positioning, for distance, can make quite a difference to a player.
New Horizon on 1/4/2006 at 18:15
Quote Posted by tiger@sound.net
Thank you, Martek!(Maybe that's why the third-person view was always drawing me, towards it?)
BTW, within my currently unpatched DEFAULT.INI,
(It's in T3's System folder, for new players),
I have this, under [Editor.EditorEngine], "FovAngleDegrees=90.000000".
And under [WindowManager], I have this, "FOV__t=95".
(So I'm guessing about that being the correct FOV field for the game?)
Ps, an over-all "FOV effect" can be affected by scenery and model sizes.
So if T3 has proportionally larger objects, then they might be simply getting in the way of our T3's camera because of their size and especially with their increased width? (But this is just a "blind guess" from a newbie, who only has T3.) ;) On top of that, the slightest camera re-positioning, for distance, can make quite a difference to a player.
I never had any luck getting the FOV in the default.ini to make much of a difference. Where I had to make the change was in the T3gamesys.t3u, with the editor. I've looked at the files and now see where I forgot to make the change with Minimalist. There are two sections in the playerpawn where the base FOV needs to be set to 90. I forgot to set the second one. ;) I'll fix it up and post an update shortly.
jtbalogh on 1/4/2006 at 19:07
Sounds good. Maybe add it later to the minimalist readme too.
tiger@sound.net on 1/4/2006 at 23:17
And now, for a little game of Forum Messages Ping-Pong. ;)
(
http://www.ttlg.com/forums/showthread.php?t=101943) TTLG Forums > Thief Series > Thief Series General Discussion
Field of vision in TDS
And that might be a good place to continue this slightly off-topic thread?
(But it sounds like the author, of a patch to his T3Camera.ini, wasn't too happy about accuracy. But he's also mucking about with changing things for his widescreen monitor, which might be causing his accuracy problem, over all?)
New Horizon on 2/4/2006 at 06:27
Quote Posted by tiger@sound.net
And now, for a little game of Forum Messages Ping-Pong. ;)
(
http://www.ttlg.com/forums/showthread.php?t=101943) TTLG Forums > Thief Series > Thief Series General Discussion
Field of vision in TDS
And that might be a good place to continue this slightly off-topic thread?
(But it sounds like the author, of a patch to his T3Camera.ini, wasn't too happy about accuracy. But he's also mucking about with changing things for his widescreen monitor, which might be causing his accuracy problem, over all?)
That wasn't a true field of view tweak, that was just moving the camera in third person mode. As I was saying earlier, you must make adjustments to the player pawn in T3ED to properly change the FOV.