schleicher on 10/5/2017 at 13:08
Hi
I want to combine two ladders. There is a long height to climb (Two ladders of the longest type).
But while climbing I stuck on the position, where both ladders contact each other. I tried a lot of different distances,
but nothing works. I don't want a workaround like a intermediate platform.
Is there a trick or rule of thumb ?
Unna Oertdottir on 10/5/2017 at 14:14
Create a long ladder in front of the others and adjust its dimensions as needed. Then render it invisible.
LarryG on 10/5/2017 at 14:21
Two Ideas
1. Create your own longer ladder model.
2. Place your ladders on opposite sides of the shaft such that the player must jump from one to the other. That has an advantage in making the game play more interesting.
Daraan on 10/5/2017 at 14:44
Quote Posted by Unna Oertdottir
Create a long ladder in front of the others and adjust its dimensions as needed. Then render it invisible.
Basically this.
But the two objects are enough have 1 ladder with the whole dimensions and the other just as no physics dummy obj.
john9818a on 10/5/2017 at 15:07
If you want both ladders to look the same as when they are created in dromed, make two ladders with no physics and make them non-clinical, and then make one more ladder that covers the entire height but make it unrendered. This way the player can still climb both sides of the ladder and roll from one side to the other, and you won't have part of a ladder extending down or up into other terrain.
Random_Taffer on 10/5/2017 at 15:16
Quote Posted by Unna Oertdottir
Create a long ladder in front of the others and adjust its dimensions as needed. Then render it invisible.
This.
You can also create decorative objects and change the models to ladder so that the player can't bump into them. Then just have a long invisible ladder over the top of them.
ZylonBane on 10/5/2017 at 15:47
Quote Posted by Unna Oertdottir
Create a long ladder in front of the others and adjust its dimensions as needed. Then render it invisible.
Close, but that creates an unnecessary object. Just delete physics from all but one ladder, then enlarge the physics box of the one remaining to cover all of them.
The same principle applies when stringing together a lot of individual railing objects.
schleicher on 10/5/2017 at 16:05
Thank you all, problem is solved.
I created a ladder with the whole length in front of the "dummy" ladders, added "rendertype/not rendered" and it works as wanted. :thumb:
ZylonBane on 10/5/2017 at 16:57
SIGH.
Yandros on 10/5/2017 at 17:50
There there.