Renault on 10/5/2017 at 21:03
From a non-tech point of view, I'd say in general ladders that long are probably not a good idea. Since when does someone need to climb a ladder 10 stories high?
Daraan on 10/5/2017 at 21:21
Quote Posted by ZylonBane
SIGH.
sigh:)
john9818a on 11/5/2017 at 06:56
Quote Posted by Brethren
From a non-tech point of view, I'd say in general ladders that long are probably not a good idea. Since when does someone need to climb a ladder 10 stories high?
I was thinking the same thing. Even in my oubliette I used two long ladders with a landing in the middle.
schleicher on 11/5/2017 at 07:52
Hey, there is no reason to sigh :cool:
I simply think about people, who are not daily working with dromed and
run into the same trouble like me. The thing with no-render don't worked
at the first try. Maybe a bug. I had to delete it and add it again into
the properties. So people with the same problem know then, they are
on the right track.
I see this forum as a sort of "library".
And my reason to use a long ladder is, it fits into the design. It is
a pretty high watchtower with 3 floors and I simply want the possibility to
climb the whole distance without an intermediate step. each floor is filled
with guards.
voodoo47 on 11/5/2017 at 09:43
sure, but the proper way of doing this is, just like ZB said, to adjust the physics of one of the ladders and use the rest as props with no physics.
Unna Oertdottir on 11/5/2017 at 09:53
It depends where the ladder is. The center of the ladder object might be in the solid then.
schleicher on 11/5/2017 at 11:34
Got it now, what ZB said about "enlarging the physics-box". My english is sometimes not good enough. Yes, to spare unnecessary objects is always a good idea.
john9818a on 11/5/2017 at 18:09
Quote Posted by schleicher
Hey, there is no reason to sigh :cool:
I simply think about people, who are not daily working with dromed and
run into the same trouble like me. The thing with no-render don't worked
at the first try. Maybe a bug. I had to delete it and add it again into
the properties. So people with the same problem know then, they are
on the right track.
I see this forum as a sort of "library".
And my reason to use a long ladder is, it fits into the design. It is
a pretty high watchtower with 3 floors and I simply want the possibility to
climb the whole distance without an intermediate step. each floor is filled
with guards.
This is understandable, but it seems the the ladder is catering to the player rather than "having a realistic reason for having a super long ladder that bypasses everything." IMO it takes away from the challenge. It's like a bandaid approach. Just my suggestion... Make a landing or two where the guards have the potential of seeing the player. :)
ZylonBane on 12/5/2017 at 02:16
Quote Posted by Unna Oertdottir
It depends where the ladder is. The center of the ladder object might be in the solid then.
Ladders are placed against flat surfaces. How would any part of it end up in solid?
schleicher on 12/5/2017 at 17:21
Quote Posted by john9818a
This is understandable, but it seems the the ladder is catering to the player rather than "having a realistic reason for having a super long ladder that bypasses everything." IMO it takes away from the challenge. It's like a bandaid approach. Just my suggestion... Make a landing or two where the guards have the potential of seeing the player. :)
Yes, but it is a balance-act.
I prefer to make "possibly really annoying" mission-parts optional. But don't worry, when my mission is ready for public, it will not be
boring ;-)