Is there a way to play Thief 2 on expert/hard but keep the hints 'on' ? - by KoHaN69
KoHaN69 on 15/11/2009 at 10:18
Quote Posted by sNeaksieGarrett
Actually I was just remembering that it occurs in
Shipping... and Receiving and
Blackmail(?) I can't recall if this happens later on.
Wait, you were referring to audible cues, weren't you?
I was thinking of the text..... but seeing as the original post was about the red text on the screen, it's still relevant.
In the case of the audible cues, I believe Yandros and New Horizon are correct... and the reason it can't be done is because the way it is set up it is bound to the map itself... This isn't some hidden thing that you can just 'turn on' in a cfg file or something. Sorry kohan. This also applies to the red text stuff.. I believe they're set up on a level by level basis... So you'd have to actually go in dromed and edit the maps, I believe.
im assuming the dromed has 3 configurations for
normal, hard, expert per level
why cant one just copy the properties of normal unto expert and hard? (Except objectives, of course)
sNeaksieGarrett on 15/11/2009 at 16:44
You probably can, but like I said, you'd have to use dromed. I don't know how they have the red text stuff set up. I haven't checked dromed.
Difficulty levels work in thief based on qvars (quest variables) which tell the game what your objectives are on each difficulty and some other properties. You can also set specific objects to be used on a certain difficulty. That is, you add a property of Difficulty-->Destroy. variables that can be used are: 0, 1, and 2. 0 is normal, 1 is hard, and 2 is expert, I think. Theoretically you can go higher than this.. Oops, sorry, I got carried away..:laff:
sNeaksieGarrett on 15/11/2009 at 18:09
I took a look for you in dromed, and I discovered that garrett's starting point includes an extra script on the first few levels. In miss1.mis, it's Training, in miss2.mis it's Training, in miss4.mis it's SpecialGoals. I was trying to figure out how thief actually calls up the text to be shown on screen. I thought maybe it had to do with room brushes, but turns out it doesn't. I also looked at the side door in mission 1, and noticed it has a TrigWorldFocus script on it.
See, there are two instances of the red text on screen. The first is when you are just walking and it appears at the top as a hint. The second is when you highlight an object in the thief. Well, the TrigWorldFocus script (I think) means that when you highlight the door (or "focus" on it) it triggers a script to display the text on the screen. I believe this script is the Training script on garrett. Just a hunch though. Also, I noticed that there are a group of MetaProperties called TrainingScripts. Garrett's equipment in mission 1 have these scripts.
So, it looks like you would need to add the Training script to Garrett in the missions that don't have it. Here's the problem though: You said you wanted the text to appear in hard and expert. Well, the problem is that this script apparently only does so on Normal mode. Unless you know how to edit scripts, this is the part where you'd need someone like Telliamed. My guess is you'd need to have the script modified to be used on hard and expert. Honestly though, I don't understand scripts very well so I don't know how this would work. So, seems to me all this is a lot of trouble for a small benefit. My suggestion to you, kohan, is to just write down all of your binds on a sheet of paper. Would save you all of this trouble.;)
sNeaksieGarrett on 15/11/2009 at 21:11
Ah, I see... Thanks for that.
Anyway, kohan, I just tested it on life of the party. I added Training to garrett, didn't work. Since Yandros pointed out the miss1.osm file, I decided to add the script to life of the party, and then it worked. So, you have to add Training to StartingPoint, and then do a script_load miss1
KoHaN69 on 16/11/2009 at 08:38
Quote Posted by sNeaksieGarrett
Ah, I see... Thanks for that.
Anyway, kohan, I just tested it on life of the party. I added Training to garrett, didn't work. Since Yandros pointed out the miss1.osm file, I decided to add the script to life of the party, and then it worked. So, you have to add Training to StartingPoint, and then do a
script_load miss1I'm not familiar with dromed nor scripting. I know how to play Thief :D I just wanted to hear Garrett's 'tutorial comments' and though that the text echoed for tips is intertwined with Garrett's commentary since both are dependable on the difficulty setting.
Quote:
add Training to StartingPoint, and then do a
script_load miss1Is that related to Garrett's comments? Visual Text hints? Or both Garrett's comments and visual text?
Does it work on Hard? Expert?
sNeaksieGarrett on 16/11/2009 at 19:41
Well, you're better off just writing everything down then.
Quote Posted by KoHaN69
Is that related to Garrett's comments? Visual Text hints? Or both Garrett's comments and visual text?
Does it work on Hard? Expert?
Oh, the voice overs... They set up running interference weird, I don't know how they all are set up. It
looks like the "woah, better stop and check that light around the corner" is controlled by a marker that garrett walks into, which is invisible. That's just one example. As I said three posts earlier, it won't work in hard or expert. You'd need to modifiy the map and/or a script.