JustinZyme on 8/9/2001 at 18:45
I'm playing non-lethal this time, and I'm wondering if it's possible to <BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">help Paul survive the fight at the 'Ton</FONT></DIV></BLOCKQUOTE>without killing anyone. I have no idea how to take out an MiB without killing him, and this dilemma is making the current map rather...interesting.
Also I've read several posts in which folks said they played non-lethal without <BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">killing Gunther and Anna.</FONT></DIV></BLOCKQUOTE> Does anyone know how they did this? Thinking about it, it seems impossible.
Any advice here would be greatly appreciated.
:confused:
Bionicman on 8/9/2001 at 19:54
paul is easy....<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">hide either in his apartment or in the elevator shaft and wait for him to "die". then, just walk out and let them shoot you. if you don't wanna do that, then the prod takes out every human opponent(technically, you could say mibs aren't human, but you get the idea). </FONT></DIV></BLOCKQUOTE>
gunther and anna, you could try this:<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">shoot gunther until he runs away, and i think you can do that with anna. then again, the prod may work on them, too. the AGAIN, you could just drop pianos on them. technically, you didn't kill them, the piano did. </FONT></DIV></BLOCKQUOTE>
me, i've never tried non-lethal, i'm just geussing.
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Bogeyman on 8/9/2001 at 21:04
Paul:
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">
All you have to do is not leave te 'ton by the window. In theory it shouldn't matter when you die, or even if you die in the 'ton or not. I have never succeeded in getting out of the 'ton alive without killing anybody, though.
</FONT></DIV></BLOCKQUOTE>
Anna:
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">
Anna is the only NPC you have to kill. I've never managed to leave her alive and I don't recall reading a post that said it was possible, unless one considers saying her killphrase not killing her, which I don't think counts.
</FONT></DIV></BLOCKQUOTE>
Gunther:
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">
Yes, if you manage to hurt him enough without killing him, he'll run away. It's even possible to stun him with tranq darts at that point - takes about eight at master pistol skill level.
</FONT></DIV></BLOCKQUOTE>
HTH
Edit: for clarity
[ September 08, 2001: Message edited by: Bogeyman ]
Microwave Oven on 8/9/2001 at 22:49
Unfortunately, any of the games major enhanced humans(Gunther, Anna, Walton Simons) are protected from the shock prod by an energy field of some sort.
[EDIT]Stoopid sppeling errars[/EDIT]
[ September 08, 2001: Message edited by: Microwave Oven ]
JustinZyme on 9/9/2001 at 03:15
From Bogeyman;
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">"Anna is the only NPC you have to kill. I've never managed to leave her alive and I don't recall reading a post that said it was possible, unless one considers saying her killphrase not killing her, which I don't think counts."</FONT></DIV></BLOCKQUOTE>
This is good, because <BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">I introduced her to my lil' frien', Mr. Rocket Launcher. It was messy, but effective. </FONT></DIV></BLOCKQUOTE> So much for completely non-lethal.
Thanks for the advice on Gunther, I'll give it a shot when the time comes.
I have had two NPCs kill themselves so far; one of them stepped into the line of fire from another NPC, and the other blew himself up with his own LAM. So far this has been easier than I thought it would be overall, with the exception of my previously noted difficulties.
Thanks again.
Phydeaux on 9/9/2001 at 04:24
Paul:
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">You can hide and let Paul take out everybody (and he does, quite effectivly). A gas grenade will help him a lot too. I don't know if this falls into your idea of Non-Lethal though (people die, but it ain't from your gun).</FONT></DIV></BLOCKQUOTE>
Keeper Hellzon on 9/9/2001 at 19:42
Paul...
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">...is invincible, BTW.</FONT></DIV></BLOCKQUOTE>
wsthune on 10/9/2001 at 19:33
Regarding Anna:
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">I've been able to get her to stop attacking on the plane and in the subway by shooting her with the stealth pistol and aiming for her legs -- though this takes a couple tries since she stops attacking very close to the point where she dies (unlike Gunther). In the HQ, this doesn't seem to be the case: She just keeps on attacking. It also appears that tranq darts don't affect her (again, unlike Gunther). I wonder if JC could lure her down to the armory and let Carter take her out?</FONT></DIV></BLOCKQUOTE>
[ September 10, 2001: Message edited by: wsthune ]