Island of Iron pt 1 Fortress of Steel Jan. 25/03 - by John D.
jbd on 25/1/2003 at 23:03
Incidentally, the map looks a bit bizarre. Almost like you tried to mark things as automap but the palette got screwed up. Anyone else have this problem?
bdkl on 26/1/2003 at 01:06
I had a blast playing this mission . It had a real nice balance of sneaking and brawling , and innovative design with out going over the top . Keep 'em comming johnny .:thumb:
John D. on 26/1/2003 at 01:37
Quote:
Incidentally, the map looks a bit bizarre. Almost like you tried to mark things as automap but the palette got screwed up.
I had tried creating a simple map by taking one of the blank
ones from T2 and puting my design on with the photo editing
program I got with my scanner (dont have photoshop or
any of the nicer editors) and then saving it to 256 colors.
But it never seemed to work, so finally in frustration I
did a red background with the lines and writing in yellow,
and it showed up:thumb:
A little primitive perhaps, but now I finally have my first map!:cool:
Steelman on 26/1/2003 at 02:41
Bravo! More!:thumb: :thumb:
Glenn Italiano on 26/1/2003 at 04:13
Beta testing this FM was great and i recommend to download it everyone
Quite funny scenes in some parts :laff:
Can't wait for Part 2 :thumb:
Shadow Majestrate on 26/1/2003 at 07:03
Its a fortress of steel all right. Framerate problems?? With those bare rooms??
That's impossible! I think they need more detail, not less. It could use some shapes other then cubes and squares.
Good fun nevertheless. Keep it up, but improve on the atmosphere and architecture a bit! :thumb:
____________________________________________________
Flee from the shadows into the shadows.
John D. on 26/1/2003 at 07:44
Quote:
Its a fortress of steel all right. Framerate problems?? With those bare rooms??
Believe me the first version had MUCH more detail!
(about 40-45% more).
I had created a fairly large outside area with
walls manned by about 20-30 mechanists/machines,
turret bases, hills and it was all lit up by a
series of spotlights standing on the roof and a few
other things. Unfortunatley I pushed
the Dark engine too hard and ended up with
a mission that was virtually unplayable, so I
broke out the chainsaw and hacked away until
things ran smoothly. I was honestly grieved
about it, but I learned some new stuff about
the construction process.....
Which will be very useful in the next mission :ebil: ;)
Eshaktaar on 26/1/2003 at 10:18
Just finished the mission on Killer. 'Twas a lot of fun, though I didn't use any of those nice gadgets, like the fire bomb (the blackjack is thief's best friend, I say). The sparring area was fun to watch, too.
Don't let us wait too long for the sequel! ;)
Tumbleweed on 26/1/2003 at 16:59
I think Shadow Majestrate was referring to general brush/architecture detail, or the lack of it. It did seem a bit sparse, especially for the size of the download.
Hidden Agenda might be a good mission to plunder for ideas if you're continuing with a Mechanist theme, it has some interesting and diverse Mechanist architecture. Then there's always everyone's favourite testiment to the colour grey, Sabotage at Soulforge...
eepcat on 26/1/2003 at 22:13
John D, you are climbing the DromEd ladder very quickly!!! I'm getting jealous! I had to stop playing just to write this post - I am very impressed. Nice texts, nice use of new objects, but most of all, a challenging mission which is not frustratingly hard, and gives you a high degree of freedom. Keep up the good work!
- eep!