Island of Iron pt 1 Fortress of Steel Jan. 25/03 - by John D.
Lachdanan on 26/1/2003 at 23:46
The FM is very good. But was it all? No zombie fights, no killed Arbez.
But where does the seize of almost 9 mb come from? I attended some cool fights.
But good work at all.
Norman Druart on 27/1/2003 at 00:08
I just finished this one on Killer. Very fine job as always!
One thing though,[SPOILER]I was hoping to facilitate an undead invasion of the fortress. With that in mind, I looked for door controls but didn't find any. I think I explored most of the structure but because I didn't blackjack any Mechanists or disable any robots (anticipating the later fight), I may have missed something. Is it possible in this mission, perhaps on a different difficulty level?[/SPOILER]
John D. on 27/1/2003 at 01:03
Norman
[SPOILER]The doors were supposed to lead to the outside area which got cut out of final production because of the errors. There is an small AI fight you can trigger by flipping the switch to the medlab doors, I had a bigger AI battle planned for the outdoor area but it had to be cut too.[/SPOILER]
Dont worry, barring catastrophic errors, the next one will have
some [SPOILER]SERIOUS MAYHEM[/SPOILER] :sly:
Lachdanan
[SPOILER]There is one AI fight (see above) Arbez isnt home, you have to get to the old Hammer Citadel on the other side of the island to reach him (that will be in my next FM)[/SPOILER]
Lachdanan on 27/1/2003 at 10:14
Okay, John D. thank you for the info.
sexypat on 27/1/2003 at 19:31
hey John
i'm playing the harder level now hehehehe
i like the difference between each level
one question tought why can 't i pick up the mechanist with the golden steel head after they're dead?
veru good mission can't wait to play the sequel
Pat:ebil:
John D. on 27/1/2003 at 21:39
Quote:
why can 't i pick up the mechanist with the golden steel head after they're dead?
It's one of the features in the Dromed Deluxe gamesys.
apparently if you could the shield would end up floating
in mid air. As a result you have to be more strategic about where
you take someone out. A bit of a handicap, but I think
the shields look good, especially with the helmeted Mechs.
sexypat on 27/1/2003 at 21:48
hehehe
i like the idea :cool:
since i didn't test this harder level i just wasn't sure if it was a bug
but its a cool feature just don't kill em in the light hehehhehe:ebil:
Sap'em on 28/1/2003 at 15:04
John D.
What is it with you, switches, and total mayhem? Not complaining mind you. In this mission, a taffer has this sense of impending and immediate doom-flip a switch and your work is done. I really like the notes on[SPOILER]losing a friend on patrol[/SPOILER] . Nice touch! I have another question [SPOILER]When did the mechanist invent plasma screens and a warp engine?[/SPOILER] Those have to be some custom work on your part. All in all excellent work!:thumb:
John D. on 28/1/2003 at 23:35
The custom objects are from Dromed Deluxe.:D
[SPOILER]The glowing crystal is supposed to be the results of the energy crystal research mentioned in Brawl in the Tombs, although it does resemble
something Scotty would be working on! [/SPOILER] :laff:
The inscrutable po on 22/10/2006 at 20:09
How do I get into doors 3, 2 and 1?