Island of Iron pt 1 Fortress of Steel Jan. 25/03 - by John D.
Garrett's Shadow on 30/11/2009 at 21:54
:confused:Is it supposed to be that I can only take one item each out of the whole bunch of flash bombs, holy waters, and mines in "Armory A"?
PotatoGuy on 30/11/2009 at 21:56
Yeah, I guess that you would be too powerful otherwise.
(Besides, you want to give the Mechanists at least a bit of a proper chance against the undead? :))
Garrett's Shadow on 30/11/2009 at 22:06
That was Speedy Gonzales/Road Runner fast! Thanx!
Iz oki, just wanted to be sure sumthin funky was'nt going on with my files! :p ;)
(tho when it comes to Mechs, I have already stated howz I feel bout them! Give em a chance? Oh ok - ONE chance - renounce Karras and all Mech beliefs, OR DIE!! :ebil:
P guy, only thing that bugs me about the equipment I could'nt take, is that no one will use it now, I did'nt leave anyone alive TO use it!
Damn, do the black clad dudes have super sight? or are they just on permanent high alert? SOB sees me from ACROSS the whole room and then just thru the door bars and screams "AHA", and comes a charging! :grr:
I think that's it! It really looks like the alert status on the AI is totally jacked up in this one! They aint going off of high alert!
fortuni on 11/1/2022 at 11:57
dml courtesy Glypher
Fixes:
- incorrect pickpocket count
- warrior's blade (goal 5, now the blade does not disappear from our equipment)
Code:
DML1
//T2 FM: Island of Iron 1: Fortress of Steel by John D. Head (John D.) / Fixes: miss20.mis.dml
//pickpocketing
+ObjProp 165 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+Link 165 166 "ControlDevice"
{
}
+ObjProp 165 "Scripts"
{
"Script 0" TrapRelay
}
+ObjProp 166 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 166 "TrapQVar"
{
"" =0:DrSPocketCnt
}
//warrior's blade (goal 5)
+Link 845 1536 "ControlDevice"
{
}
+ObjProp 845 "Scripts"
{
"Script 0" TrigWorldFrob
}
+ObjProp 1536 "Scripts"
{
"Script 0" TrapDestroy
}
//doors
+Link 19 22 "ScriptParams"
{
"" Double
}
+ObjProp 764 "BlockFrob"
{
"" true
}