Agent Monkeysee on 11/2/2001 at 07:42
Very cool interview w/some interesting insights.
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http://www.ttlg.com/forums/ubb/smile.gifIt's a little depressing though to see how much more developed DX was on paper that they couldn't flesh out due to the realities of software development. Perhaps there's fodder there for DX 2.
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"Non serviam"Consistency is the hobgoblin of small minds-- Ralph Waldo Emerson
[This message has been edited by Agent Monkeysee (edited February 11, 2001).]
Absynthe on 11/2/2001 at 17:47
Loved it. Way to go. I wished it could have been longer. I'm sure there's even more behind the scenes stuff that wasn't mentioned. The whole "scavenger" vs. "pirates" sounds neat but when I heard the robotarena mentioned I began to think maybe somethings were better left out. Struck me as being cheesy.
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buglunch on 12/2/2001 at 01:31
Yes, what you edit out of any finished project is important, rather than publishing a bloated cheese-filled mess.Wish everybody had the time to polish at the end like Blizzard does.
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Drive sideways !