I've got Save-itus. Save me! (pun intended) - by DSept
Holy Thief on 21/2/2007 at 12:30
It's not what I am, it's what I do:devil:
nicked on 21/2/2007 at 13:04
I quicksave constantly, but it's not a problem for me. The reason being, I try to hardly ever quickload. I only quickload if I've really badly messed up or I die. I always try and escape first. It's always good to have a recent save in case you totally cock the mission up, but you don't want to be using it all the time. It's like tight-rope walking - doing it without a safety net is pretty stupid, but equally, you don't want to just crawl along the net without at least trying the tightrope.
You know it's bad when you say something stupid, or realise you've forgotten something and try and reload real life.
Jusal on 21/2/2007 at 13:50
Well at least you don't repeatedly find yourself looking for the save button while playing Thievery...
Dia on 21/2/2007 at 14:08
I had to force myself to stop quicksaving every 30 seconds about two years ago; it was becoming a nervous twitch and starting to bother me. I now do a regular save every two to five minutes, especially before I'm about to do something risky. Same problem, different method. At least I don't have to go back to a save I made 20 minutes ago and do the whole thing over again (which gets just as frustrating). Guess I'm getting cautious in my old age. ;)
UNWANTED GUEST on 21/2/2007 at 17:58
I save occasionally at random. This is to help when the game does something "unfair" ie., G. having a heart attack, or die by something that should not have killed you.
If "I" die, then that is the price to pay to start over. If I REALLY do not feel like starting over, I'll start another game which is in my rotation.
I have about 4 games in my rotation. After dying in the 4th game and not feeling like starting over, I'll start over back on the first one, - it now has more life, and I can still remember where things went bad for me before. THis practically is what was mentioned before in an earlier post.
Try it. It gives the game a whole different feel. Your tension ( which makes this game so great anyway) and the thrill values goes up!
U.
Hewer on 21/2/2007 at 18:14
I never bothered to learn the quicksave and quickload buttons. I save only from the menu. When things start getting tense, I usually need an immersion breaker to get my nerves all back in a row. I'll usually sit myself in a safe place, then escape to the menu and save- rub my eyes or something and dive back in.
If things are really tense, I might do this every minute or so, but other than that it's just when I know I'm going into a difficult situation or just got out of one.
DSept on 22/2/2007 at 01:48
Quote:
Try it. It gives the game a whole different feel. Your tension ( which makes this game so great anyway) and the thrill values goes up!
Hmm... I may try this rotation idea, so far I only go through 1 or 2 missions at the same time, currently T2 and, since I've finished 'GatI', I'm starting 'The Inverted Manse'! The latter should be VERY... interesting as any emotions I feel when normally playing are considerably intensified when I'm playing with less saving ability. Apprehensions are stronger and when I do get caught or complete a difficult task I feel frightened and very satisfied respectably. Now I've finished 'GatI' (with 4 saves, still quite a few I know) I must say that although it took me a while and I did have to repeat certain situations several times it did allow me to try different methods and running away when found was incredibly fun. Combine all this with me playing through a mission that I've always found very scary and I may be rushed into hospital.
Even after 6 years of playing Thief I still find there is so much life in it. This truly is a great game! :D
I'm thinking of writing up save-limits for several missions if people want to try and beat save-itus (probably another invented disease! :laff: ) but I don't know if they'd be any demand for it. What would be better is a script that would limit the saves automatically, like an objective which fails, but I am merely only just starting to get my teeth into DromEd let alone the scripting side. Hmm...
Martek on 22/2/2007 at 02:24
I quicksave frequently.
In Thief, I always qs before climbing onto a rope or ladder. Too many times that simple act has killed me (due to idiosyncrasies of the engine). My free time is limited and precious, and so I don't like wasting any time replaying anything needlessly.
I will often qs prior to mantling for the same reason - Garrett simply is too inconsistently (and incharacteristically) clumsy for his own good. If he stumbles on an "easy" mantle, I'll reload.
Basically, anytime Garrett falters at something I feel that Garrett would not falter at, I reload. Typically that is mantling, and climbing ropes or ladders.
What I don't do often is reload. Beyond what I mentioned above, I rarely reload. But I do qs frequently as "insurance".
Cheers,
Martek
GTBuzz on 22/2/2007 at 05:36
I used to ONLY quick save. One time I quicksaved instead of quickload just as Garrett was drowning about 12 inches under water :nono: :nono: I kept trying to quickload and get to the surface before he drowned but couldnt get there. So close yet so far.
Anyway, now I have ALT F1 and ALT F12 as quicksave and load respectively. In addition, I save in the menu just in case I use that last fire arrow when I really needed it later in the mission, etc etc.
So now I save as much or maybe more than before, but at least it's safer :thumb:
Jashin on 22/2/2007 at 12:40
I have the exact opposite. I believe in myself so much that some times I lose upward of 30 min of progress. I reload and do it again.