tarvis79 on 6/8/2002 at 04:57
I just downloaded a JIS mission called AMIDA (I hate these things, but I'm trying to complete every FM out there). I'm in the big room with the pipes and Insect-Beasts, and have managed to get the key out of the insect-beast cells. When I go to use the key on the door, it makes a noise like it worked, but the lock doesn't turn and the door won't open. I can't get anywhere else in this mission, so if anyone else has played it, some help would be appreciated! Thanks.
tarvis79 on 6/8/2002 at 20:42
thanks, Lady Jo. I couldn't open the door because I guess I was in the way. Has anyone managed to complete the other objectives? There are some windows you can open in the very first area that appear to show a whole new area, but I can't find a way back there, and I'd be willing to bet that's where the other 3 objectives are...anyone?
tarvis79 on 11/8/2002 at 00:04
hello? anybody?
epithumia on 11/8/2002 at 06:59
Sorry, I can't do anything other than objectives one, two and six. There just doesn't seem to be anything else to frob. I think someone's going to have to open it in dromed to make sure there's nothing else to do. Well, that and translate the thing. My Japanese is far too poor to do it myself.
The scroll that you read to finish the sixth objective is, uh, somewhat odd to say the least.
coniptor on 24/8/2003 at 06:58
I have objective two. I believe that I got objective two when I picked up the only piece of gold I've found in this mission. I believe it was on the table of the only door you can enter from the streets. It was a gold vase worth 100gold. I don't think that's a spoiler as it betrays what objective two obviously is which is to collect 100gold.
So now to the spoiler. I don't have any.
Could you tell me how you got objectives one and six to tick presuming this thread isn't dead?
As far as the scroll on the wall. Yeah it's pretty . . . weird.
I've looked everywhere else in the level and can't find any swtiches or anything. I assume I was or wasn't supposed to kill someone.
I killed the guy standing behind the metal door and nothing happended with the objectives.
I knocked out all the guards on the street and in the first room you can enter. I also knocked out the woman and guard upstairs outside the elevator with the annoying alarm.
I did however kill the bowman with fire arrows as that was pretty much necessary.
Don't know what's up with the upside down room except for a light switch.
I've been able to do what everyone else has described so far except get objective one and six which I'm very curious how you completed.
Anyone played this or gotten any further or maybe even completed it?
nchw68 on 24/8/2003 at 10:32
I think I only got one or two objectives done in this one as well. I gave up on this one after wasting a lot of time lookin' around. A good handful of this author's FM's are unfinished by me. A taffer simply runs out of things to do in them. Some of them you can finish though.
coniptor on 5/9/2003 at 06:01
Yeah I would agree with that.
I haven't been able to complete undeadland or amida.
In undeadland I got the bafford scepter but can't complete objective two.
I opened it up in dromed so I could "fly" to the ceiling and pull a large lever then went every where else in the mission trying to see what it did.
As near as I can tell it did nothing.
If I knew how I'd determine the objectives through dromed but I don't know for the life of me what method to use when attacking that problem with dromed.
I don't understand the thinking behind dromed and it's architecture or how you construct a level configuration wise or simply "making" your levels when the window is soooo small and won't maximize.
While using dromed with undeadland I found that after enabling shift-q to "fly" I couldn't turn it off and for whatever reason could no longer submerse in water.
In Amida it's occured to me that maybe your supposed to save the women in that room with the odd paper on the wall.
I had to knock the women out right away so that they wouldn't die or be hurt by the angry fire elementals outside the door.
Maybe your supposed to take their bodes along that metal tubing/ducting to the first room or out to the street.
I don't know.
For all I kinow the objective list is complete enough to prevent you from finishing the game but the connections which make up those objectives or the actions you would take to complete them haven't been added in so you have a unfinished mission with the appearance that it's finished.
I'm not sure as I don't know what's involved in dromed to create from start to finish a objective to complete within the mission.:erg:
fortuni on 7/9/2024 at 19:47
Update dml courtesy Glypher
Note: This dml supersedes the dml that is currently in the FMDML package that automatically loads when playing via TFix, but you do not need to remove the current dml (ami_miss20.mis.dml ) from the TG/FMdml/dbmods/miss_all folder
Fixes:
- loot (end game stats now correct)
- goal 0 is now irreversible
- goal 2, 3, 4 now work correctly
- goal 5 is now the final goal and is irreversible
- new mantle issues
- house key / fire elements (teleports)
- doors (open positions, scaling)
- invalid scaling
Code:
DML1
//TG FM: Amida by JIS / Fixes: miss20.mis.dml
//loot
+ObjProp 32 "Loot"
{
}
+ObjProp 33 "Loot"
{
}
//goals
+ObjProp 300 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 300 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 300 "TrapQVar"
{
"" =1:goal_final_5
}
+ObjProp 301 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 301 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 301 "TrapQVar"
{
"" =1:goal_irreversible_5
}
+Link 185 302 "ControlDevice"
{
}
+ObjProp 185 "Scripts"
{
"Script 0" TrigSlain
}
+Link 197 304 "ControlDevice"
{
}
+ObjProp 197 "Scripts"
{
"Script 0" TrigSlain
}
+Link 201 303 "ControlDevice"
{
}
+ObjProp 201 "Scripts"
{
"Script 0" TrigSlain
}
+ObjProp 302 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 302 "TrapQVar"
{
"" =1:goal_state_2
}
+ObjProp 303 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 303 "TrapQVar"
{
"" =1:goal_state_3
}
+ObjProp 304 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 304 "TrapQVar"
{
"" =1:goal_state_4
}
+ObjProp 311 "NoDrop"
{
"" true
}
//banners
+ObjProp 70 "SlayResult"
{
"Effect" Destroy
}
+ObjProp 247 "SlayResult"
{
"Effect" Destroy
}
+ObjProp 314 "SlayResult"
{
"Effect" Destroy
}
//doors
+ObjProp 88 "Scale"
{
"" 1.05, 1, 1
}
+ObjProp 90 "Scale"
{
"" 1.05, 1, 1
}
ObjProp 170 "TransDoor"
{
"Open Position" -3.58
}
Link 170 173 "ScriptParams"
{
"" Double
}
+ObjProp 170 "JointPos"
{
"Joint 1" 90.00
}
+ObjProp 173 "JointPos"
{
"Joint 1" 90.00
}
ObjProp 173 "TransDoor"
{
"Open Position" -3.58
}
//mantling
+ObjProp 148 "PhysCanMant"
{
}
+ObjProp 149 "PhysCanMant"
{
}
+ObjProp 183 "PhysCanMant"
{
}
//invalid scaling
-ObjProp 209 "Scale"
-ObjProp 364 "Scale"
-ObjProp 370 "Scale"
-ObjProp 377 "Scale"
//keys
+ObjProp 333 "StackCount"
{
}
+ObjProp 355 "StackCount"
{
}
+ObjProp 355 "NoDrop"
{
"" true
}
ObjProp 355 "Scripts"
{
"Script 0" TrigWorldFrob
"Script 1" ""
}
There is another issue that the end game stats screen is a mess as both the end game stats and the objective screen shows at the same time and so just looks (
https://i.postimg.cc/T1yNk2Mn/dump003.png) really ugly, to fix this you have to manually delete intrface\Debrief.pcx and also delete intrface\Loading.pcx and intrface\Objctiv.pcx and then add the (
https://www.ttlg.com/forums/showthread.php?t=90982&p=1155681&viewfull=1#post1155681) English translation to intrface\miss20\goals.str.