Volitions Advocate on 26/10/2007 at 18:46
so anybody played it?
I think its fan-f'n-tastic personally. Its not the most imaginative of shooters, (mostly i'm talking the level design) but I just love the FEEL of it. the way the your character moves, and sees things etc.
It reminds me a lot of the gameplay for Painkiller, except this is actually fun, and the gameplay feels like you're actually pushing forward the story instead of fighting through 5 levels and then waiting for the cutscene to tell you whats really going on.
If only i wasn't having problems with it freezing because my videocard is pussing out on me constantly. I'd be great.
aguywhoplaysthief on 27/10/2007 at 05:28
Judging by the demo, it's exactly what I thought it would be - a solid action fps. Nothing more, nothing less. It looks pretty nice, the expected weapon variety is there, and the enemies die under my minigun fire with an appropriate amount of fanfare.
Sinister_Evil on 27/10/2007 at 06:53
somewhat short. extremely unimpressive. a friend bought it but had problems running it so he came by to see if it could run on my comp. anyway it did so he left me the game for the weekend since he'd be leaving too. installed at about 16:00 on friday, finished around 7 am on saturday morning (yeah i slack alot). and thats not playing nonstop or anything. took frequent breaks cause i got frustrated every now and then with the whole "linear...erm..-ity" and the crappy console port.
so :
pros - kick ass graphics and stable as hell. running on highest detail, 4x "smoothing" (:P im guessing this is aa) @ 1024x768 didnt break a sweat.
somewhat gory and a lot of trash talk. nice one-liners from squad members. nice aliens-kinda-squad feel. nice presentation (no 3rd person cut scenes etc).
cons - OMG CONSOLE PORT. levels are small as well.. console game levels. theres a loading screen every 15 mins of gameplay. (does not take much time to load though and theres some somewhat interesting text to read while waiting).
EXTREMELY linear. there arent even "trap" alternate routes like in doom3 or painkiller. levels are also extremely "blocked" (the invisible-wall-blocking-you thingie)
controls/movement feel a bit clunky. no jump. no crouch-walk. a kind of bug that doest recognize remapped keys in the "action-cutscene"-press-button-that-appears-on-screen (i play with esdf and had to use wasd in cutscenes).
ammo is restocked at each checkpoint and while in combat the "hacker" squad member "downloads supplies"? wtf? this means infinite ammunition. (on normal difficulty)
not much variety in colors.
not much variety in enemies. there are like 7 enemies total and 3 of them are specific to the different timelines you encounter. this is excluding bosses and mini bosses. also enemy AI is boring. they just charge at you the same way each time.
short and easy game. has some unlockables if you complete it on different difficulties etc but not much replay value there IMHO.
squad AI not that good.
[SPOILER]fucking extremely disapointing ending.[/SPOILER]
all in all it gives me that "console tard" feeling. no offence to anyone that finds a liking in this game. i do hope that some other similar games dont feel this way. mainly crysis and blacksite.
anyway im off to :bored:
Aja on 27/10/2007 at 23:28
I played the Xbox demo and was completely underwhelmed. The controls are unrefined, the shooting was dull and the graphics were mediocre. Good voice acting, I guess, but that doesn't save it from being a total run-of-the-mill FPS.
EDIT whoops, I was thinking of Call of Juarez, but really, the same complaints apply.
henke on 19/2/2011 at 10:56
SPEAKING OF THE LEVELDESIGN, for a game this linear I find it quite hard to know where I'm supposed to be going in this game. At one point I had seemingly reached the end of a level and ended up in this open area. Someone on my radio kept yelling "Get up here Billy, we need your bloodmagic!". Meanwhile I'm running around in this open area for five minutes trying to figure out where the hell I'm supposed to be going. The voice on the radio keeps repeating "Hurry up Billy, I can't hold her much longer!". And I'm like "uuuuh you've been holding her back for five minutes already, it seems to me that you can hold her just fine but whatever". Then I backtrack through the entire level thinking that maybe I'm supposed to go back to the beginning of the level, but nope. Once back at the open area I think that maybe I need to switch to the right character for the level to end. I gotta be "Billy", right? The problem is that the interface where you switch character lists names like "Church", "Black", "Jones". These are surnames but for some reason all the characters keep calling eachother by their first names. So "Billy", that's gotta be one of the guys right? NOOOOPPPPEE. I spend five more minutes switching between the male characters and running around before I pause the game, open the gamemanual where luckily there happens to be a "BIO'S" section. Turns out that "Billy" is the female samuraichick. So I switch to her and run around a bit more, finally I stumble into the nondescript corner of the area which triggers the end_level command.
JESUSFUCK
A few levels later I fight through all kinds of shit only to keep getting wiped out in this area on top of a castle. And the checkpoint is half the fucking level back. So I restart from the checkpoint, and after 10 more minutes of shooting and slashing my way through enemies I'm back in the castle area. I die again. I repeat this procedure four more times, never managing to come up with a winning strategy, but plenty of new cursewords. FINALLY I manage to kill all the enemies in that area only to discover that the level-exit is RIGHT THERE. It's a hole in the ground! While strafing around shooting motherfuckers I just tried avoiding falling into it but it seems that I could've just jumped down into it at any time to end the level. I'd use the mad-smiley right here but mere emoticons do not express how I'm feeling right now.
What is wrong with those people over at MercurySteam? Do they feed on the tears of gamers?
Anyway I guess it's a testiment to how fun the combat is and how the story keeps you wanting to know what comes next, that I'm actually still playing this game despite it's horrible leveldesign and brutal checkpoints.
* actual number: four
Sg3 on 19/2/2011 at 14:54
I liked it. Far from ideal but the atmosphere and story were good.
DarkForge on 19/2/2011 at 16:06
Hmm, interesting views. Jericho happens to be one of nine games I bought cheapish about a week ago, so it's on my to-play list.
Although, did I read Sinister_Evil right? There's no jumping??? :eek:
Pemptus on 19/2/2011 at 16:08
Quote Posted by DarkForge
Although, did I read Sinister_Evil right?
There's no jumping??? :eek:
There wouldn't be enough buttons for the console-toy users otherwise, herp derp.
Xenith on 19/2/2011 at 16:10
You won't miss jumping. Besides, like Sg3 said, the atmosphere and story are good enough to be worth playing.
henke on 19/2/2011 at 18:15
Quote Posted by DarkForge
Although, did I read Sinister_Evil right?
There's no jumping??? :eek:
You
can vault over most waist-high objects, but there's no specific jump-button. It's just a "press actionbutton to jump" kinda thing. Can't say I noticed the lack of a jumpbutton till I just read it here.
Anyway, I'd say the game gets better past the halfway mark. Though that might be mostly because I've gotten comfortable inside the different characters shoes by now, enough to know what strategies to use on the different enemies at least. Mostly I end up playing as the samuraichick though. She has this Blood Ward spell which freezes enemies, leaving them open to be stylishly dispatched by a quick slash of her blade. Also the hackerchick is good because she can slow down time, boost the entire teams firepower, and throw grenades which can be configured to blow up in 4 different ways. And of course the Heavy is very useful if only because his gatlinggun can fuck dudes up real fast in close to medium encounters.