SlyFoxx on 7/6/2015 at 03:26
Quote Posted by Sluggs
Seriously guys, the lack of interest in my work has lead me to stop making anything else related to Thief.
Don't make me get the salt.
Dev_Anj on 7/6/2015 at 04:24
I think you should have made the other levels easier to access, as placing them in a zip of a zip isn't exactly ideal for extracting only a few of them. But I checked them anyway, have to agree with R Soul. Most of the resources are too modern for most Thief missions. The bridge can work well, and the jetpack can be used as a limited powerup once someone redesigns its model and removes that odd red circle, beyond that they would work for modern day missions.
Ricebug on 21/6/2015 at 07:56
Could this thing be tweaked to simulate zip lines?
Don't let any "silence" get to you, Sluggs. A jet pack in Garrett's universe is pretty radical, and most authors would chew on it to figure out a way to incorporate it into the Steam Punk world. That said, only a very few would end up using it. The most successful probability would be you releasing a jet pack mission.
Renault on 21/6/2015 at 07:59
Beltzer already did a zip line in Mortuos Liber.
Ricebug on 21/6/2015 at 12:20
He did, but it's wonky. You have to be in an exact spot. Plus, you don't land where you think you should. When trying to latch onto the cable, the camera would spin around.
I know, I know...we're trying to force the engine to do something never intended by the programmers.
Renault on 21/6/2015 at 17:07
Yeah, it was more of a cutscene/camvator than an actual working zipline. One time use only I believe.