icemann on 10/12/2018 at 07:15
My bet is that this is that FPS game he originally pitched to KS before ditching it a year or so ago. I recall him saying that it wouldn't have been up to scratch.
He'd have got the funding too. If you don't remember the KS, he released 3 new Doom levels at the time, to show that his level design skills were still good. Good levels I must say.
Starker on 10/12/2018 at 07:44
More likely it's the FPS the studio has been developing for the past 4 years. Or is that the same as Blackroom?
Some people are saying that it could be Quake 5, but would Bethesda really allow something like this? And wouldn't it be launched with more fanfare, if that was the case?
My bet is more on something like Ultimate Doom episode 5, though getting that license seems even more difficult.
EvaUnit02 on 10/12/2018 at 15:12
It's Ultimate Doom Episode 5. Unofficial free megawad of course.
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https://www.romerogames.ie/sigil/)
Quote Posted by Starker
Most of the people around at the time should be well into their 30s and 40s by now and grown ass adults as well. Shouldn't they be able to get over it by now? Whatever crime he has committed by being arrogant or delivering a sub-par game or by flaunting his rock-star status, he has paid for it many times over by now.
Also, if you really think some gentle ribbing is all he's gotten, boy are you new to internet.
Will somebody please have sympathy for the multi-millionaire who made some hilariously bad '90s cheese game? He was SO "bullied" by the likes of those Something Awful articles taking the piss out of green acid spitting frogs, AI companion Super Fly Johnson running into walls and Nali healing fruit.
Starker on 10/12/2018 at 17:01
I'm not asking for anyone to have sympathy for him, I'm saying that a 18-year-long grudge is not cute anymore, it's ridiculous and petulant and frankly embarrassing.
And it goes well beyond a few Something Awful articles, as you should well know, unless you're being wilfully obtuse. Any time he says or does something, it's the same broken record being played over and over again.
Also, he's more than a just a multi-millionaire who made some hilariously bad '90s cheese game. This is a guy who left his mark on two of the best FPS games of all time and whose studio and the design philosophy fostered there brought people two more seminal games. And if that fact alone shouldn't cut him some slack, you might consider that he's one of the few well-known developers around who's championing old school FPS design and working to make a game in that vein.
Even now he's bringing people more Doom content. Does he really deserve to be mocked for that?
Malf on 10/12/2018 at 17:18
He's also an absolutely lovely bloke too.
froghawk on 10/12/2018 at 18:01
We have Romero to thank for Deus Ex. Without him there to tell Spector to make the game of his dreams with massive funding, well.. who knows?
That said, when I read 'John Romero is making a new game', I figured it would be more than just another DOOM episode, but... you know... actually a new game. I mean, hasn't he been releasing new doom levels on twitter for a while? That said, I'm probably more likely to play this than a new game, even though I never finished DOOM II....
icemann on 11/12/2018 at 17:35
I have nothing but the utmost respect for John Romero. He and John Carmack made id software the success that it was. And they were too essential halves that were key to that success. Carmack brought the tech/programming skills, and Romero brought the excellent game design side. Just look at what became of id software after he left.
Quake 2 was ok, but a pale comparison to Quake 1, then after Quake 3 they just fell off the radar, and now their part of Bethesda. Romero got COMPLETELY screwed over on the development of Quake 1, and it's no wonder he left. Yes he made Daikitana, but who cares. On a ratio of good games vs bad ones, he made one bad one vs a mountain of great games that are classics to this day (Dangerous Dave, Commander Keen, Wolfenstein 3D, Doom, Quake 1 etc etc). To me, he's right up there with Miyamoto and many other great game designers.
Great programmers are a dime a dozen. Great game designers are rare.
I'd love to see him do a unofficial campaign for one of his other games. Wolf 3D or Quake 1 would be interesting. And I still say, that with a little source code work Daikitana could be made into something FAR improved.
As for the Megawad - NICE. He got Buckethead to do the music for it. I listen to his stuff on Spotify a fair bit. Shame he's not adding in any new enemies to mix up the gameplay a bit.
froghawk on 11/12/2018 at 22:15
Buckethead isnt doing the music for the megawad itself, that"s just a bonus.