Ricebug on 21/2/2014 at 20:22
How can I make a tree or other plant into a jointed object? I know absolutely nothing about joints, but I'm assuming they're done via the 3D program in which they were created.
I'd like to create a bunch of plants that move slightly like the -502 & -503 bushes.
Second Q: Would having a lot of these slow down the engine?
Daraan on 21/2/2014 at 21:31
Jointed objects have at least 2 parts and an axle defined by two vertices. The main part is always stationary and the axle defines either a movement direction (e.g. sliding lever) or a rotation axle (e.g. turbine) of other parts. This is done by a special naming convention-> see Tutorials. The creating progress is more or less simple getting it correctly through bsp can be annoying.
Tutorial by Larry with links to Schwaa's and Targas.
(
http://www.ttlg.com/forums/showthread.php?t=142374) http://www.ttlg.com/forums/showthread.php?t=142374
In my dropbox in the Raws folder there is a file named GrandClock.blender a object with 6 joints if you want some reference but it's definitely not a plant:cheeky: Also you could convert the original plants and take a look.
About your second question I don't know but basically joints movements are simple operations so I would guess it shouldn't be a problem - but who knows about the dephts of the engine?