sergeantgiggles on 8/12/2008 at 01:32
WASD
Lshift: Jump (pinky)
Space: Duck (thumb)
E: Use
F: either scope/zoom or flashlight
V: sprint or walk (thumb)
Caps lock: speed toggle
Kalit on 8/12/2008 at 06:51
Quote Posted by Ostriig
C for crouching? Instead of L Ctrl? Are you overmedicating? If you keep your hand spread relaxed over the keys, you can have your thumb over Space and your pinkie over Ctrl/Shift. With C you gotta move either your index from D or your thumb from Space. Or concentrate really, really hard, Luke.
How are you supposed to walk and crouch?
For me, right mouse button jump, c crouch. Space jump is just the dumbest idea I ever heard of.
Volitions Advocate on 8/12/2008 at 07:13
it all depends on the game.
COD1. shift was melee because there was no sprint/walk.
RMB worked in Doom3 for jump because there was no alt-fire or iron sights.
I usually only get screwed for controls when I have a game that features Iron sights, melee attacks, leaning, a grenade button, AND sprinting.. thats when I dont have enough keys. But it is funny thinking about how I was playing FPS games back in the mid 90s vs. now.
Doom was pretty run of the mill. no jumping
when Dark Forces came out I used X to jump and C to crouch, Z was secondary fire.. somehow that made sense at the time and worked great.
Then Build engine game out and A was jump and Z was crouch, that made sense too.. then.
I'm trying to remember the first game I played with leaning.. it might've been thief..
BlackCapedManX on 8/12/2008 at 07:25
In my experience, everyone I know hates my setup:
WASD/QE(for lean)
Space: Jump
X: Crouch (always on toggle if it's an option)
Z: Reload (these two keys seem to stupefy people, who usually think I'm crazy, but I picked it up from the old R6 games)
C: Prone or change ammo
Shift: Run/Walk
LMB: Shoot
RMB: Use
CMB: Zoom/Alt-Fire
MB4 & MB5 for additional weapon options or turn left and right in SS1
R,F,V,Tab for other functions, flashlight, menus etc
This setup gives me access to roughly 19 keys without having to make any major movements away from neutral position. Alternatively there are some games (like Mechwarrior 4) which can be played entirely with the right hand on the numpad (which gets used otherwise for flight aiming controls in the likes of games such as Desert Combat.)
As for directional turning, because (
http://www.amazon.com/Microsoft-D68-00007-Trackball-Explorer/dp/B00005853Z) this is my mouse and the index finger handles turning, it's easier to turn left (and consequently that usually gets paired with strafing right) so I imagine I turn more in that direction than otherwise. Also, you see the ridiculous $280 price tag on that mouse? apparently I have an ecclectic taste in mice and Microsoft doesn't seem to actually make this thing anymore. The one I have is something like 7 years old and I'm very surprised at how well it works, but I'll going to be upset when it dies and I'm forced to switch to something else or fork over at least $100 for a best deal online. Incidentally, if anyone knows of good 5 (or more?!) button trackball mice, I'd be interested to hear about them.
polytourist97 on 8/12/2008 at 07:28
I think space makes the most sense for a jump key. It's the easiest key to hit in conjunction with any of the other keys in a typical WASD setup, and it's natural for me to think about using it in a jumping context since using the space key in typing is to "jump" to the next word.
Koki on 8/12/2008 at 07:32
WSAD
Q,F - leaning
E - use(HL taught me that one)
R - Reload(I reload a lot)
Space - crouch(I crouch a lot too)
Z - low crouch/prone(Please let this be toggle)
LShift - Sprint/sneak
C/MMB - Zoom/ironsights
RMB - jump
That leaves me with LCtrl, X, V, and G for stuff like grenades, melee, etc.(Depends on the game) I bind all the "useless" commands like change ammo type, weapon mode, drop weapon and so on to the numpad.
CocoClown on 8/12/2008 at 07:43
WSAD - Movement
Space - Use
L-Alt - Jump
L-Ctrl - Duck (easy to hold down with my left... uhh... whatever the hell the underside of a knuckle is).
Q+E - Lean (where applicable).
Anything else tends to get bound to a mouse-button (this mouse has 5 + a wheel).
I used to have a REALLY odd setup though.
W - Moveback
E+R - Sidestep
Right mouse button - Move forward.
I think some default settings in Quake lead to that one... it was a setup that had the unique feature of being able to hold down all 4 direction keys at the same time with different features, thus moving you precisely nowhere.
Shadowcat on 8/12/2008 at 08:45
I have a slightly odd one, based on my trying WASD, but concluding that it was far more comfortable to rest those three fingers in a straight line.
A,D - left, right
S, ALT - forward, back
Q, E - lean
W - use
Space - jump
C - toggle crouch
Ctrl - hold to crouch
Shift - run/walk
R - reload
Z - zoom
The only issue with my layout is when I bind Tab, and press that while moving backwards. Pretty rare event nowadays, but it still happens every now and then...
Thirith on 8/12/2008 at 09:08
Since it makes most sense to me to have functions relating to the weapon I'm holding on the mouse - i.e. shooting, iron sights, secondary fire - I've never, ever had jumping on RMB. It feels right to me roughly to have movement=left hand, weapons=right hand. Then again, I've never played a shooter where I felt that jumping was that important - or perhaps rather, I always felt that bunny-hopping, while it might keep me from getting shot, would take me out of the game because of its inherent silliness.
Those FPSes that don't have secondary fire or iron sights feel downright archaic (and more arcadey) to me. There's something about looking down the barrel of my virtual gun that makes me feel a) more dangerous and b) more immersed... and c) more prone to missing enemies approaching from the left or the right who then proceed to shoot me in the head. Bastards.