FireMage on 30/10/2013 at 22:19
Hi dudes,
I want to tell you something that you will surely consider as a weird idea but, I have an idea of contest, and I want to know your point of view about it.
The Best AI fight contest.
The thing is simple, several map maker do a gamsyst file only containing in it a creature for the contest.
It cannot be invincible and cannot have more than 32 hitpoints.
It attack can use a special stimulis, but it must be as power as a firearrow max.
Once these conditions are completed, the contestant can send his creature to the host, after checking the gamesyt, the host will create a special gamsyst containing all contestant creature, gather the ressources, and create an Arena.
NOTE: The contestant can add some notes with his creature. For exemple: Add fleepoint in the arena because it use it to fight. Things like this.
The fight can begin and be filmed. (I dunno if it can be done in live, if it is possible, that will be the most).
Three videos will be done by the host to see the winner in the combat.
The rating is simple too:
0 is the lowest rating
20 is the best.
If the creature win a fight, an extra point will be dropped. So if a creature is perfect, it owner can get a 21/20 points.
Once he saw the video, the user must send a rate between 0 and 10 for these different matter:
-The creature style (skin, attack effects, shape or sound)
-The creature intelligence (it behvio(u)r, strategy)
I know, it is weird and it is important to think about this stuff.
But imagine the fun! It has never be done before!
And it should be short...
What do you think really about it?
Any suggestions?
Things to develop? More in matter of rating?
Another way to present the creatures?
Thank you!
Fish Preferred on 30/10/2013 at 23:47
Far too easy to manipulate for an easy victory. For example, I could add a burrick with flashinvuln, knockout immunity, and only one vulnerability (let's say EarthStim) and tweak this to allow a maximum damage of 1 and convert anything above 1 to RestoreStim. As an additional stipulation, I could make all other damage types convert to RestoreStim. As if that weren't enough, I could add a receptron for EarthStim (and any other stim I choose) which has the effect Weapon Hit linked to source. THEN I could add a source stim (of whatever vulnerability my opponent has) at an enourmous radius and high emission rate. Just in writing this, I've already come up with eight more loopholes, three of which would make it completely undefeatable.
FireMage on 31/10/2013 at 00:22
Good eye!
That's why I ask help: To find the way to do this funny game where everybody have a chance to win.
So, to avoid such situation, how about doing that all creatures can have only three/four sources/receptrons stimulis properties max, then it must be vulnerable!
[But while I'm thinking about it. Another author can break such strategy. Imagine, you build this burrick. Me I create a ghost who throw a special projectile that make your burrick ultra-vulnerable to the RestoreStim. Then, Instead of healing himself, he will kill himself! :)]
But it's true, that it is a startegy that nobody will think, so It is necessary to choose the good rules! :cheeky:
After, as I said, the fight is just a show to the voters, the result of the fight is a bounty. Maybe we will add a time fighting limit to avoid very long videos.;)
Proceed! Send me your idea and suggestion!
It will always help!
Fish Preferred on 31/10/2013 at 02:17
Quote Posted by FireMage
But while I'm thinking about it. Another author can break such strategy. Imagine, you build this burrick. Me I create a ghost who throw a special projectile that make your burrick ultra-vulnerable to the RestoreStim. Then, Instead of healing himself, he will kill himself! :)
Unless you can script it somehow, you would have to make it into a metaproperty, and it would have to convert to a negative or a different stim, because positive RestoreStim only restores. Correct me if I'm wrong, but I believe this would also have to be a receptron property on my contestant.
P.S.: I wasn't kidding about those other loopholes. If you were to start such a contest, you would have to forbid receptron effects like Damage Object, Destroy Object, and Add Metaproperty. If you allow projectiles, you would need stringent regulations on all corpse links and emit tweqs. Time warp would help to expedite the match, but you would need to put an upper limit on it. Scripts like ZombieRegen and FireShadowFlee would have to be banned. If you allow radius stims, you would need to put a limit on firing period and range; if not you would have to make sure all contestants are physical and can collide.
There are probably several more that I'm forgetting.
FireMage on 31/10/2013 at 09:25
Quote Posted by Fish Preferred
Unless you can script it somehow, you would have to make it into a metaproperty, and it would have to convert to a negative or a different stim, because positive RestoreStim only restores.
Trust me, you can do it! Doing that it add a metaprop to the target with a receptrons RestoreStim with the effect "stimulate object"
that will use all stimulis but the restorestim x10 for example.
So, I think that receptrons are to be limitated, yes.
There is also the "time wrap" never less than 0.5, because I don't know if for fun you tried to defeat a guard with the time wrap set to 0.1, you die immediately! XD
Yes, it is more complicated than expected, but thanks to you, I see some weak points in the stuff. :thumb:
So the things that need restrictions:
Following receptrons: (I will also add, that they are allowed only if their target the creature itself, an object or a metaprop. I should not target a creature).
-Damage Object
-SlayObject
-DestroyObject
-Add Metaprop
-Stimulate Object
All creature MUST have at least TWO stimulis to fear.
Only two other receptrons by creatures are allowed.
Custom scripts.
Script properties: ZombieRegen & FireShadowFlee
Source:
The intensity must be between -5 & 5.
The radius cannot be more than 8.
The number of shot CAN be endless, but in this case the delay must be equal or more than 5000 ms.
If the number IS NOT endless, the contestant is free to choose the delay.
Projectile:
The max speed is 60.
The damage per velocity cannot be bigger than a firearrow intensity.
Metaprop:
It MUST NOT set an amount of hitpoint.
All other properties are allowed but with the same restrictions written above.
DeathStage and DeathResult are obviously forbidden.
A weapon used for a creature with melee attack must not be more powerful than a treebeast claw.
----
If a contestant has created a new stimulis, he must say what does it do and aware the others about it.
When a contestant send his creature, he must say it name (it is always funnier :D).
What do you think about this?
Fish Preferred on 2/11/2013 at 03:16
I've set up a demonstration tailored to these specifications (see (
http://www.youtube.com/watch?v=I3kQ1HuPqwE)). If I understood correctly, it does not violate any of the rules.
Receptrons:
WeaponStim > Stimulate Object (Me) > RestoreStim (x0+10)
RestoreStim (positive) > Damage Object (Me) > x-2+0
EarthStim > Damage Object (Me) > x0+1
SlashStim > Damage Object (Me) > x0+1 *
Sources:
Stench > 5/5000 > Radius (8)
MagicZapStim > 5/5300 > Radius (8) **
Links:
Corpse > BigBigFireDrops
ControlDevice > A Destroy Trap ***
Creature Attachment > An Emitter Trap > RightShoulder
Creature Attachment > An Emitter Trap > LeftShoulder
Other Attributes:
Time Warp: 0.5
FlashInvuln: TRUE
BloodType: FrogSplat
Hit Points: 32
HtoHCombat: Distances: 4, 5, 6
Scripts: TrigSlain ***
* Yes, this does mean that Slash Stim will give a net gain of 9hp, but as long as Earth Stim is effective, nothing has been violated.
** I later removed this one and added it to one of the emitters, so it technically has only one stim.
*** I use this only to remove the attachments on death. Otherwise, they will keep firing.
FireMage on 2/11/2013 at 10:37
Wow! I have to say: Good job! ^^
Very cool video also! :D
And big thanks for your help again to find the breach in the rules!! :)
So, let's add:
No attachments allowed (excepted eye candy for the style)
To be more accurate: Two stimulis must be dangerous to the creature (doing that the creature will be hurt by these stimulis and their intensity x2)
If the blood hurt, the creature cannot have any weapons (it will be considerated as it method to attack)
WeaponStim cannot be used.
Because I can see that you seems very motivated, how about trying it togather? (No worries, nothing official, just a test)
I create my creature, you create your, I send you my gam to let you record the fight and show me the result. :)
(We can do the invert, but my video recorder is not with high quality...)
EDIT: non-physical is forbidden
EDIT2: Three projectiles are allowed per creatures
EDIT3: (Ok, I know, I'm mind-less but this is the last edit XD)
So, a projectile can damage with a collision as a broadhead max.
Anycreatures, objects or projectile can damages with a corpse only as a firearrow max.
Fish Preferred on 2/11/2013 at 19:34
I made the burrick without changing anything in the Object Heirarchy. If contestants are allowed to make changes to it, there are many, many more issues that will need to be dealt with. Also, I can't do anything with a .gam file unless it's for DromEd 1. The recording was done using FRAPS. Unfortunately it only records for 30 seconds at a time, so there are severe limitations on its usefulness.
My contestant (which is still a burrick for aesthetic purposes) will be vulnerable to EarthStim, SlashStim, and HolyStim. It won't be healed by any of these, but one of them will reduce all damage to 1.
FireMage on 2/11/2013 at 21:14
Actually, my idea is the next one: Doing a creature in the GAM only, the host have just to rewrite everything in a new gamsyst, create an arena, and put everything.
If the creatures need some things to add (links, attach, special obj to put, etc), the contestant will send a note about it. :)
Then, we can have something good and broad for amazing fights! :D
Obvously, it is not easy to see the breach, because it is necessary to think about everything.
That why I ask for help before launching it...
So, sommary, the rules:
-DeathStage, DeathResult, Non-physical, Scripts: ZombieRegen & FireShadFlee are forbidden
-No custom scripts allowed
-Creature cannot have more than 32 Hp
-Creature must have an AI, be alive
-Creature must have a time wrap equal or more than 0.5
-Creature cannot have more than 3 projectiles, each projectiles cannot have a burst count more than 5.
-Creature cannot have an offensive attachment(no emitters or stim source), only eye-candy excepted if it is it only way to attack.
-Creature cannot have an offensive blood(no emiters or stim source), excepted if it is it only way to attack.
-Projectiles cannot have a velocity more than 60, it damage per velocity cannot be more than 1 and with a Vel-coef equal to 0.08
-Projectiles or creatures corpse cannot be more powerful than a fire arrow explosion
-Projectiles that use a creature as a corpse must summon a creature weaker than it launcher.
(No source or receptrons, less than 10Hp, 1 projectile or weapon and nothing else but the necessary params to make it working)
-Metaproperties controling immunity and invulnerability are forbidden
-Receptrons: Damage Object*, Slay Object*, Destroy Object*, Stimulate Object, and Abort are forbidden (no exceptions)
Metaproperties can be used. It properties must be respectful to the rules and cannot have a Hitpoint properties.
*It can target the creatur itself only, not an object or a creature.
-Only 4 receptrons are allowed, among it, two must have the damage effect target the creature as source and agent doing that the creature will be hurt by the stimulis x2 +0. You are free to choose the stimulis.
You are free to choose the two others. If you do that a stimulis restore the creature, it must not be used as a source, and the intensity is multiplied by 1 only. no "Add" allowed.
-Only 2 sources allowed. If it is a radius source, the range is equal to 8. The number of shot can be end-less but it must send the stim all 5000 ms or more and the intensity cannot be more than 1,5 and less than 1,5 in this case. In the other between -5 & 5.
-A creature created by CreateObject Receptrons must be weaker than the creature contest.
(No source or receptrons, less than 10Hp, 1 projectile or weapon and nothing else but the necessary params to make it working)
Anything else is allowed.
Additionnal note:
-A creature can benefit everything from the parent archetype, but all other contestants must be aware of it to prepare themself to a strategy. (interesting eh? :D)
DEDX gamesyst is forbidden (too many stuff, complexy and very powerful creatures)
-The allowed parent-archetype allowed to create the creatures are: Undead, Beast, Hammerites/Mecanists, Spiders, Burricks, Crayman, Elementals and Guards.
-Trickster, FireShadow, ZombieType and Phantom cannot be used as ParentArchetype as their sub-archetype if they have some.
-If someone wants to invent a stimulis, he must say officialy in front of the world, especially the contestants and the host to say what did it do, against who and wait for the host's authorization (it obviously useless to hope that the host will accept a stimulis that kill everybody in one shot). He must also ask for it before the official beginning of the contest. If he do it too late, the host will ignore it and don't add it into the gamesyst to compile all creatures.
-To help the host name your contest gamsyst: Nickname_CreatureName.gam
And tell quickly what is necessary to make it work by sending the name of the projectile, creatures, objects etc. in the archetype.
-The contestants must not forget to vote by sending a simple PM to the host to choose the arena environment.
(Cathedral, Cimetary, Castle, Snow, Mountain, Cave, Street, etc.)
--------------------------
Voting: Blablablabla.... I have already do that!! XD
---------------------
So, what do you think about it? Is it ready to test or there is another breach? That's very important if I manage to launch that stuff... :)
You'll see that the Host have to do a GRRREEEAAATTTT work, so, the best would be to have a team to host, but it isn't a problem to me if I am this one just because that will train me with dromeding and learn me a lot seeing contestant's tricks. Actually, it is a kind of easy teaching! :)
And also a good moment by recording the fight (Even if I'll do something low quality...That should do it.)! XD
Thus, I wish to test it with you as it was a real contest just to know what could be done. It is easier to see the breach by doing this. ;)
Obviously, you're not obliged, and someone else (I hope) will bring his help...
Fish Preferred on 2/11/2013 at 22:29
Quote Posted by FireMage
-Only 2 sources allowed. If it is a radius source, the range is equal to 8. The number of shot can be end-less but it must send the stim all 5000 ms or more and the intensity cannot be more than 1,5 and less than 1,5 in this case. In the other between -5 & 5.
I'm not sure what you're saying about the intensity here. Do you mean if stimulus1 has an intensity of 5, stimulus 2 can only have 1?
Quote Posted by FireMage
-The allowed parent-archetype allowed to create the creatures are: Undead, Beast, Hammerites/Mecanists, Spiders, Burricks, Crayman, Elementals and Guards.
-Trickster, FireShadow, ZombieType and Phantom cannot be used as ParentArchetype as their sub-archetype if they have some.
This shouldn't be necessary if we're editing the parent receptrons. I made the burrick from the parent Avatar (-2098) to avoid having to remove all the extra stuff in Creature (-8).