Dia on 4/1/2006 at 19:38
Quote Posted by jprobs
...and thief 3 felt like I was playing a Playstation game.
You were, sort of. T3 was adapted for the PC from the XBox version, which, of course, ended up making it too linear anddon'tgetmestartedonthat. Yes; I'm still very bitter. :( TDS does have its good points, kind of.
BEAR on 4/1/2006 at 21:49
That looks kickass. :thumb:
242 on 5/1/2006 at 00:16
Quote Posted by Macsen
I didn't like the blackjacking system either, and since that's what you're doing most of the time that is abig problem. The T2 system was perfect, it's beyond me why they'd want to change it.
Because it was too easy and simplified.
You could easily bj all the AIs even in full arert mode and in any part of the body. And they didn't react if you touched them. Plus non-combatant AIs could be knocked out at forehead even when they clearly saw you. Where is challenge in that?
New Horizon on 5/1/2006 at 00:52
Quote Posted by 242
Because it was too easy and simplified.
You could easily bj all the AIs even in full arert mode and in any part of the body. And they didn't react if you touched them. Plus non-combatant AIs could be knocked out at forehead even when they clearly saw you. Where is challenge in that?
I suspect Macsen was referring mainly to the 'auto blackjack' hand raising. That was the main gripe about it. The targeting system was alright...but too narrow. I think if I remember correctly, as it has been discussed to death, the original games weren't able to accurately map where the AI was being hit, so you could BJ them on the knee and knock them out. The new system certainly didn't make the game any more challenging for me. I was able to run through T3 without breaking a sweat. The AI difficulty was set too easy in T3.
ZylonBane on 5/1/2006 at 01:20
Plus TDS had the magical blindness-curing blackjack.
/vomits
242 on 5/1/2006 at 01:29
Quote:
The new system certainly didn't make the game any more challenging for me.
It's because TDS was easier in other things (alert mode was much more predictable for instance).
But BJ sytem by itself in TDS seems considerably more challenging and realistic to me, it simply requires more skill to BJ someone in TDS. You should be aware to not touch your target, and distance of succesful BJacking from your target is shorter.
Quote:
Plus TDS had the magical blindness-curing blackjack.
/vomits
Which was one of the best innovations in the BJ system. In T1/2 you just lure 10+ AIs together, throw 1 flshbomb and then quickly bj everyone.
/vomits
ZylonBane on 5/1/2006 at 01:32
Wow. I think that's officially the stupidest thing I've ever seen you write.
...and of course, seated AIs being immune to blackjacking was a great change too.
DinkyDogg on 5/1/2006 at 06:39
Quote Posted by 242
In T1/2 you just lure 10+ AIs together, throw 1 flshbomb and then quickly bj everyone.
/vomits
Quote:
Wow. I think that's officially the stupidest thing I've ever seen you write.
C'mon, ZB. You'd vomit too if you had give a BJ to ten people in rapid succession.
242 on 5/1/2006 at 12:16
Everyone here knows ZB hates TDS and hates EVERY single thing in it no matter how good or bad it is. When he obviously isn't right he just jumps to other arguments, now it's seated AIs.
It's meaningless to argue with him about anything TDS retaled. The matter is not in the BJ system in TDS (which is clearly better and reuires more skill than in T1/2 which is good, except maybe auto-raising) but in the fact that he hates it because it's in TDS. If just the same thing was imlemented in some fan mod., he would applaud it.
PS: Man, I blackjacked almost all of the guards in full alert mode in T7C staying in the shadow and leaning forward. Like 15 or so, and I didn't expend any of my equipment. Is it a good or challenging bj system? For a person who plays Thief for the first time maybe. Please don't argue against obvious things if you can, there are some other things in TDS to criticise, not this one.
sparhawk on 5/1/2006 at 13:12
Quote Posted by 242
Everyone here knows ZB hates TDS and hates EVERY single thing in it no matter how good or bad it is.
What exactly was it, that was made better in TDS? Except technical things like graphics engine or physics (which was not really used at all).
I remember a whole lot of things that were done worse, but I can't remember a single thing about gameplay where I actually thought it was an improvement.