New Horizon on 6/5/2008 at 20:13
Quote Posted by Fian
I don't want to spend the next 30 minutes sneaking from guard to guard just to try and get back to this one problematic guard again. Or more likely, to avoid the problem in the future, I just start to do some guard stacking so I don't have to worry about being caught.
That's what the game is though. :) Don't take this as an insult, but TDS was made to appeal to impatient gamers. When I first played The Dark Project, I used to spend hours immersed in a level...trying to work my way through. When you spend that much time in a level, it becomes extremely real. Cragscleft prison was another great mission. I loved sneaking around those hammerites.
KMiTA on 6/5/2008 at 20:15
Quote Posted by Fian
It really isn't that hard on some missions (one of the mansion missions come to mind). If you aren't killing every guard that you see, then there are guards all over the place. It just takes one guard to see you to force you to run. Then, since it takes a lot more than running around to a shadow around the corner, you run past the guard that you just snuck by, who of course sees you and gives chase. By the time you find some spot where they can't follow you, you've run by a fair number of guards that are now alert and searching for you. At this point, I am going to hit reload. I don't want to spend the next 30 minutes sneaking from guard to guard just to try and get back to this one problematic guard again. Or more likely, to avoid the problem in the future, I just start to do some guard stacking so I don't have to worry about being caught.
One thing about large levels. I actually prefer smaller mission sizes. Remember the zombie mission in TDP where there are hundreds of zombies? How many actually sneak their way through the level? How many just run around and grab what they need, and then outrun the slow zombies? In a small mission I will sneak around. In a large mission, I get tired of sneaking, and just go back to guard stacking.
Hey, I see where you are coming from. But I find that trying to be a tank on any given mission takes alot longer than just sneaking past them. I know it seems like alot more work to hug the shadows than to just lace 'em up with some broadhead arrow headshots but if you are really good at it you can just cruise through the shadows quickly and without leaving a big mess around (for other guards to find and then you have to kill them too which will take longer because they will be alert already).
Goldmoon Dawn on 6/5/2008 at 21:39
Quote Posted by KMiTA
*
See Delusional
:ebil:
a fellow fanatic
Chade on 7/5/2008 at 01:07
Ok, now the "elites" really are getting delusional.
What we have here are complete newbies to the series who are choosing to continue sneaking once they have been found by a guard, in preference to other more immediate options. If you can't see the value in that you have to be borderline insane.
You can fool yourself all you like, but anyone who has been paying any attention to these boards over the years knows that the first newbie response to getting caught in T1/2 was usually to either kill the guards, or to use the FB/BJ combo if they knew about it. That's because the earlier games rewarded those impatient options. TDS does not.
Speaking of making a game to cater to the impatient: if they really wanted that with TDS, then they wouldn't have taken the FB/BJ combo out. You could black-jack half the entire map with a single flash-bomb, for crying out loud!
KMiTA on 7/5/2008 at 01:54
Quote Posted by Chade
Ok, now the "elites" really
are getting delusional.
What we have here are complete newbies to the series who are choosing to continue sneaking once they have been found by a guard, in preference to other more immediate options. If you can't see the value in that you have to be borderline insane.
You can fool yourself all you like, but anyone who has been paying any attention to these boards over the years knows that the first newbie response to getting caught in T1/2 was usually to either kill the guards, or to use the FB/BJ combo if they knew about it. That's because the earlier games rewarded those
impatient options. TDS does not.
Speaking of making a game to cater to the impatient: if they really wanted that with TDS, then they wouldn't have taken the FB/BJ combo out. You could black-jack half the entire map with a single flash-bomb, for crying out loud!
Oh I agree that it is awesome to keep playing when you get caught (kudos Fian!), and I don't think that DS catered to impatient players any more than T1 and T2. Heck, you could blow right through The Dark Project - just set the difficulty level lower. I was not trying to decry DS as geared to impatient gamers...especially when you are in the city there are 1) too many guards and commoners running around to try and take them all out and 2) too many creative options to escape the guards available to the players. That was one of the cool things about being able to roam the citiy in DS - it gave the player room for a different kind of creativity than the older missions because (as Goldmoon said) the original Thief team *meant* for certain things to happen a specific way in the original games (regardless of whether you had to be creative in figuring them out).
Chade on 7/5/2008 at 04:55
That's cool KMiTA, I wasn't really aiming my post at you. :thumb:
Dussander on 7/5/2008 at 12:26
TMA & TDP didn't improve my skills in playing thief... not really. It was just too easy to get out of situations without the need to resort to reloading. When I first got played TDP I didn't even realise I could save in-mission, a silly error I admit but it didn't improve my skills either. Fan missions did.
KMiTA on 7/5/2008 at 18:38
Quote Posted by Dussander
TMA & TDP didn't improve my skills in playing thief... not really. It was just too easy to get out of situations without the need to resort to reloading. When I first got played TDP I didn't even realise I could save in-mission, a silly error I admit but it didn't improve my skills either. Fan missions did.
Yeah, I just started playing FMs and some of them are wicked hard. Funny thing is, I wasn't really aware of the FM universe for awhile (even though I loved the thief games for awhile). Imagine my excitement when I loaded up my first FM (Ranstall Keep) a couple of weeks ago. Back in the saddle again, boys :sly: