Thief_4 on 3/5/2008 at 08:02
thief 4 is being made now :)
Flux on 3/5/2008 at 10:28
Quote Posted by Beleg Cúthalion
However, New Horizon was right about the lightgem. I just tried it with different weapons and also moving around with them and there appears to be no difference. I wonder if one was able to add scripts for that, though. :confused:
Yes, why not? New Horizon should know about this better since he changed the exposure level for weapons in minimalist mod. There is exposure property under weapon for Garrett exclusive weapons. Blackjack and dagger has zero exposure value. (Highlight that property and you'll see the explanation. For bow it's set to 0.075, which would have very little effect on the gem
Additionally, you can but a script, every time player fires something from his bow, guards visual & audio acuity can increase. This method will be more effective because the guards don't decide whether they can see the player or not by reading the lightgem only. Lightgem is for the player. Ai has tons of other methods to detect the player as well.
Just because they geared the whole game's difficulty and playability with console crowd in mind, doesn't mean that we can't modify the game to be more difficult by default.(Which is the one of purposes of minimalist, I think.)
Gambit on 3/5/2008 at 11:19
People who thinks TDS is a super crappy game should at least try to be a thief in Dark Messiah of Might and Magic. :erm:
New Horizon on 3/5/2008 at 12:07
Quote Posted by Beleg Cúthalion
However, New Horizon was right about the lightgem. I just tried it with different weapons and also moving around with them and there appears to be no difference. I wonder if one was able to add scripts for that, though. :confused:
If I remember correctly, it has to be done within the editor and baked into the gamesys.
Quote Posted by Chade
... and you completely missed his point :), which is that T3 allows him to become a better player without breaking immersion by saving and reloading all the time.
That makes no sense. Lets compare Thief 2 to a busy highway, and compare TDS to a highway with no one else driving on it except you. On the Thief 2 highway you try swerving all over the road and you keep hitting other drivers, but on the TDS highway you can swerve anywhere you want and hit nothing. That's the difference between the originals and TDS. Just because you haven't had any accidents on the TDS highway, it doesn't make you a better driver. That being said, I didn't miss the point...because his point was that TDS was
easier, and if it's easier...it doesn't require as tight a set of skills to play, so he didn't have to save and reload as much. It doesn't make anyone a better player when the game lets you off the hook so easily.
Goldmoon Dawn on 3/5/2008 at 16:19
Oh Jesus, for Chrissakes man!!!!
Horizon, are you telling me that people are *still* talking about Deadly Shadow as if it was a real Thief title? Got news for ya, Deadly will always be a broken farce, nowhere near the masterpieces that were part I and II. To all new people here, stop comparing Deadly to the classics.
van HellSing on 3/5/2008 at 19:13
fuck you
TDP>TDS>TMA
Dussander on 3/5/2008 at 22:52
Quote Posted by Goldmoon Dawn
Oh Jesus, for Chrissakes man!!!!
Horizon, are you telling me that people are *still* talking about Deadly Shadow as if it was a real Thief title? Got news for ya, Deadly will always be a broken farce, nowhere near the masterpieces that were part I and II. To all new people here, stop comparing Deadly to the classics.
No, it is a real Thief title, just not as good. The sooner you realise that the better off we'll all be, as we won't have to listen to your whinges consistantly.
Goldmoon Dawn on 4/5/2008 at 04:00
I suppose you are right, that last post was just Deadly bashing. Oh well, I'll take a break but I'll be back and I'll never stop talking about Dark Project for I am a fanatic. Rabid, frothy fanatic. :ebil: Hey, let's go see what qckbeam is up to!!!!
Chade on 4/5/2008 at 11:37
Quote Posted by New Horizon
That makes no sense. Lets compare Thief 2 to a busy highway, and compare TDS to a highway with no one else driving on it except you. On the Thief 2 highway you try swerving all over the road and you keep hitting other drivers, but on the TDS highway you can swerve anywhere you want and hit nothing. That's the difference between the originals and TDS. Just because you haven't had any accidents on the TDS highway, it doesn't make you a better driver. That being said, I didn't miss the point...because his point was that TDS was
easier, and if it's easier...it doesn't require as tight a set of skills to play, so he didn't have to save and reload as much. It doesn't make anyone a better player when the game lets you off the hook so easily.
His point is obviously more subtle then that.
By making it easier to escape guards, TDS allows him to screw up and try again sans a reload. In some ways, this actually penalizes him more then reloading, because now the guards are more alert. It also helps him stay immersed in the game, which is nice. And although he didn't say it, it also encourages him to learn stealth by empowering the "run away and try again" relative to the "quickly dispose of that guard" approach.
It has nothing to do with how easy it is to sneak in the first place, although I agree that TDS is slightly easier then the previous two games on comparable difficulty levels. Nonetheless, this is irrelevant to his or my posts.
lithe on 6/5/2008 at 04:55
Quote Posted by Fian
For me personally, save and reload constantly breaks the immersion of the game.
My advice: don't reload. I used to do the same thing when I was first playing Thief I and II: every time some minor thing went wrong, I reloaded.
When I started to replay the games, I realize that this "perfect run reloading" was limiting my enjoyment of the game. I made a point from then on of only reloading if I was dead, and it really made a difference.
As strange as it sounds, having to live with my mistakes was a lot more fun than just erasing them with a quickload. My game became not just a series of perfect sneaking and 100% blackjack rate, but also included wild chases, desperate escapes, tense moments of "survival mode" with low health or low supplies...
I think one of my favorites was in the Mage Towers from Thief Gold, where I inadvertently alerted a guard up on the top floor, took off running through the halls in a panic, stumbling into rooms full of more guards, jumping over furniture to put obstacles between me and the pursuing mob... I think I finally ended up all the way down in the basement, crouched on top of a tall stack of boxes until the guards gave up and I was able to come out of hiding and give it another go.
This doesn't just go for Thief, but for pretty much any game. I recently started playing Oblivion, for example, and my most memorable and fun "adventure" in the game was not some perfectly executed quest, but rather a lengthy chain of hilarious and immensely unlucky blunders which led me off in a direction I never expected. I could have just quickloaded when the first misfortune occured, but decided to stick it out and see how things developed -- and I'm glad I did. :)