Just had something occur to me. (Cathedral spoilerish) - by BlueNinja
BlueNinja on 19/10/2007 at 03:54
Ok, in Thief DP/Gold, the Old Quarter is completely walled away, all entrances covered up by Hammerite building and Keeper glyphs. Have to keep the Undead locked up inside so that the Eye remains where it is. Garrett goes in, removes the Eye (and the eye), and (presumably) the undead stop rising.
We don't hear about it in Thief 2 (that I can recall).
In Thief 3, suddenly the Old Quarter is not only accessable, but has people living in it again. Streets and buildings are back together, undead are nowhere to be found (except in the Shalebridge Cradle; how old is that building anyway?) and there's a big Hammerite area called Fort Ironwood. But ... there's no Cathedral to be found.
So, did they tear it down to build Fort Ironwood? Or were the developers simply too lazy to take the old maps and put in the Cathedral in all its (newly restored) glory? Then again, if the Cathedral had been built on top of a (much larger) catacomb area, that would have been a much better explanation for where the undead kept continuously rising from.
It also makes me wonder just how long the Old Quarter was supposed to have been walled off. Drept grew up in the Cradle before the fire, and he doesn't seem to be beyond middle age. But the implications in T:DP/Gold is that the Old Quarter has been walled up for over a generation (if not longer) because of the undead that could not be beaten back. (It also makes me wonder who would win in the I'm-the-scarier-undead-maker, The Eye vs. The Cradle.) :laff:
Solabusca on 19/10/2007 at 06:05
Quote Posted by BlueNinja
...In Thief 3, suddenly the Old Quarter is not only accessable, but has people living in it again...
Because the Sealed Area is not the be all/end all of the Old Quarter. It's the sealed off section thereof.
The Old Quarter section in TDS is outside of the sealed area. And what happened to the sealed area IS mentioned - there's a statue dedicated to those that fell in the Cataclysm in the Fort Ironwood cemetary.
.j.
Peanuckle on 19/10/2007 at 14:21
Even if there was a 20 foot stone wall separating the innumerable hordes of undead from myself, I would sure as hell NOT be living in the still safe portion of Old Quarter. I'd go down to the docks where I can jump in the water and obtain instant invincibility.
*Zaccheus* on 20/10/2007 at 10:14
Only if you can afford to live outside the old quarter. ;)
Jusal on 20/10/2007 at 11:13
Quote Posted by Peanuckle
I'd go down to the docks where I can jump in the water and obtain instant invincibility.
Or the exact opposite, if you're playing Thief 3.
Peanuckle on 23/10/2007 at 13:37
yeah, where the water is concentrated nitric acid. But only if its more than waist deep.
Maybe I'll just buy a table that I can climb up on then.
Jashin on 24/10/2007 at 01:12
What's so special about "water" anyway? You're slow moving, there's nothing to do there, etc.
Water wasn't prominently featured in T3 except for a few areas. But is it really THAT important? I did not like the idea of Garrett swimming in medieval/jacobean/victorian sewage in tdp/tma (it's gross, think about it), climb out, and continue looting whilst smelling worst than the undead. If so, the guard should be able to catch a waft of that terrible stench and find him in the corner easily. Or recoil away even.
On the flip side, dying to water is silly. But artificial barriers are sillier.
Peanuckle on 24/10/2007 at 03:50
Yeah, having Garrett swim in the sewers, eyes open, always kind of struck me as gross. Maybe he carries around a bottle of Febreeze extreme?
*Zaccheus* on 24/10/2007 at 10:40
Quote Posted by Jashin
What's so special about "water" anyway?
I think we need to (
http://www.keepofmetalandgold.com/files/KomagTutvT2.zip) quote Komag here:
Quote:
Water is fun. Water sounds cool. Water adds to the atmosphere of a mission.
Yes, indeed.
:)
Jashin on 24/10/2007 at 11:14
Those are terrible reasons!
The opposite can be more true - "water" is boring, "water" sounds lame, and the lack of swimming in shit-filled runoff adds realism to the game. :eww: