gamophyte on 7/7/2017 at 20:29
Quote Posted by LarryG
If you put on things that can wander about, you are just begging for something to go wrong.
I'm sorry I'm really not trying to be cute, but what do you even mean. What exactly can go wrong? BSoD? From what I read in the mod notes it sounded pretty straight forward okay-to-use newdark setting. Nothing bad in mono.
Edit: I did see that the key gets hidden behind the haunt.
Edit2: Ah no z-write flag fixed that.
LarryG on 7/7/2017 at 21:08
Nothing will blow up your PC or is likely to cause DromEd or Thief to crash, if that's what you mean. But render order determines what gets seen when things are behind other things. When you mess with that parameter you are likely to create worse rendering errors than what you are attempting to fix. If there is a solution to fix your rendering issue which does not involve touching this parameter, it is much safer to use that. Only use Render Order when you have exhausted all other possible fixes. You will save yourself a world of debugging to make sure that you didn't break rendering elsewhere. That's all. Do what you want. You have been warned.
voodoo47 on 7/7/2017 at 21:55
experience here - I tried to use render order to fix up the trams of brokenness in SS2, and had to give up for the tram on the Command deck, as there was just no way of setting things up with objects/decals/AIs not having rendering issues (disappearing, or being rendered in front of stuff when they were supposed to be behind stuff and vice versa) from certain angles and positions (basically, setting things up to look properly from inside the tram means they will be completely broken when looking from outside the tram). it did however work properly for the Earth tram, as there are no objects the player can drop, no random AIs, and all positions of objects are static and permanent, so one is able to account for all the situations and set things up accordingly.
to make it short, let it be known that using render order to fix things is fighting evil with more evil *insert ominous music here*, and you need to be very, very sure that you are completely out of other options and that all the objects affected can be kept under enough control to prevent bad stuff from happening.
so to sum it up, DON'T FRIGGIN' DO IT.
john9818a on 7/7/2017 at 22:30
Quote Posted by gamophyte
It isn't hard at all, but I was just poking around out of interest, this wasn't even my post. If it were me I'd like to keep things native to the haunt no matter what he carries. I don't like the idea of any transparency added to the key as a matter of principal. I'm still a noob at this stuff though, what sort of errors are caused by re-ordering render?
That's why I specified 0.99 as the Transparency value. It's not perceivable in game but 1.00 doesn't work.