Ravenhook on 28/11/2013 at 16:17
What must I do to get a key to remain in a lock after it is used....a talisman in a ward after it's been used.
Key operates lock ok or ward ok but the key and talisman remain in my inventory and not in the lock or ward.
Also in SFX>TalismanFX>TalismanField and TalismanZap are empty when created and the bitmap missing warning pops up...I have scoured the bitmap folder in both T2 and T1 but no bitmaps....ideas please.
Thank you for your patience.
:D:D
darthsLair on 28/11/2013 at 21:40
Quote Posted by Ravenhook
What must I do to get a key to remain in a lock after it is used....a talisman in a ward after it's been used.
Key operates lock ok or ward ok but the key and talisman remain in my inventory and not in the lock or ward.
Also in SFX>TalismanFX>TalismanField and TalismanZap are empty when created and the bitmap missing warning pops up...I have scoured the bitmap folder in both T2 and T1 but no bitmaps....ideas please.
Thank you for your patience.
:D:D
Here is the Talsiman Field Bitmap.zip (
https://www.dropbox.com/s/pnvyi0s983q69un/Talisman_Field_Bitmap.zip) https://www.dropbox.com/s/pnvyi0s983q69un/Talisman_Field_Bitmap.zip
Keys can be tricky so make sure the Talisman properties>Game>damage model>Slay result is normal. The Ward is a lock, so place TrigUnlock in the second field in scripts. Use a control device link from the ward to the destroy trap>Cd link>Talisman in Inventory.
Now to get the talisman to stay in the ward, carefully align the talisman to the ward, and go ingame until you get it where you want. Use Controls>Location, rotatation. Now note the angle and postion of the talisman. Use a teleport trap. Cd link the teleport trap to the talisman, and place the talisman(one for teleporting ) in a blue room. Use the Ward as the trigger to teleport the talisman in the blue room to the ward, by cd linking the ward to the teleport trap. (Same as above for destroying the Talisman in Inventory.) Use TrigUnlock in the scripts of the Ward. Script 01
You can also use use delete option in FrobInfo, but I would warn against it. On the other hand to avoid deleting a key in inventory just change the Game>damage model, to no effect, and undo deselect.
Ravenhook on 29/11/2013 at 13:10
Thank you Darth that's excellent.
:thumb::thumb:
Ravenhook on 29/11/2013 at 15:36
I am still having trouble with this damned ward...here is what I have got.
A key with its model name changed to elair so that its shaped like an air talisman. Properties...KeySrc set up ok. slay result set to normal, Script StdKey...the key works fine and disappears when used on the ward.
A proxy lockbox with its model name changed to ward so that it is shaped like a ward. Properties are, engine features KeyDst set up as per the key and works with the ward. Engine features set to locked. Script StdLock and TrigUnlock.
Set the talisman in the wards hands, noted the position and put a teleport trap in the dead centre of the talisman so that it's position mirrored the talisman and then removed the talisman...CD link from the ward to the teleport trap, CD link from the teleport trap to the talisman in the blue room.
I go in game use the key talisman on the lock ward, the unlocking noise is heard, the key talisman disappears from my inventory but the dummy talisman in the blue room does not teleport into the wards arms....what have I done wrong. :(
Just to test the teleporter I put a small switch on the wall next to the ward, CD linked it to the teleport trap went into game, frobbed the switch and hey presto the dummy ward appears just where I want it to...so I guess a script or something is missing from my ward set up.
ffox on 29/11/2013 at 16:28
Have you checked what you did with the ruby eyes in Portisco Head? :p
Hint - Lockbox (34).
Ravenhook on 29/11/2013 at 16:37
Blimey Freddy...I'm sixty...hurumph, hurumph years old, I can barely remember to go to the loo these days...what on earth did I do to the ruby eyes..:laff::laff:
Ravenhook on 29/11/2013 at 17:15
Freddy...you impossible genius..I eventually found lockbox 34...and realised that I have been twerping around with a proxy lockbox..changed to a regular lockbox and all is well.
Hmm another note to put in the "bad idea objects" section of my note book...along with DynFlame which also causes so much heartache...many thanks.
You should see the size of this little beauty.:ebil::ebil: