Asaki on 7/7/2009 at 05:20
Okay, so I decided I'd give Thief 3 another chance...I guess it's not so bad once you've gone a while without playing the first two.
Anyway, now that I'm almost near the end, I thought I'd ask...what the heck are keys for???
I've found quite a few of them throughout the game, but unless there's some secret way to use them, I haven't found a locked door/chest that I didn't have to lockpick. Are they just leftovers from an early version of the game or what?
DJ Riff on 7/7/2009 at 09:09
If you frob a locked door and you have a key in your inventory, it will open and you won't even know that it was locked. Unless you load an earlier save before you picked up that key and try the door again - in this case you'll have to pick the lock. There's no way to lock the door after it was unlocked.
Beleg Cúthalion on 7/7/2009 at 10:50
Quote Posted by DJ Riff
[...] it will open and you won't even know that it was locked
Well, no, it does make a special turn-the-key sound if you open it with a key in your inventory. Might be hard to notice, though.
Are there any doors in TDS which can only be opened by keys and not lockpicks...?
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PotatoGuy on 7/7/2009 at 11:09
Not with ordinary keys, no. And maybe that's for the best, because I could hardly see the key lying on the floor after I blackjacked someone.
DJ Riff on 7/7/2009 at 13:37
Quote:
Are there any doors in TDS which can only be opened by keys and not lockpicks...?
The only one in Pavelock Prison :rolleyes:
PotatoGuy on 7/7/2009 at 14:33
Well, who knows, maybe the lock could be opened with lockpicks... but that can be a very difficult job if they are taken away from you. :p
New Horizon on 7/7/2009 at 17:05
Quote Posted by Asaki
Are they just leftovers from an early version of the game or what?
As has been explained, they were 'streamlined'. Beyond automatically unlocking the door, they really mean nothing to the player.
I had setup a working key system in T3Ed. You could either have all the individual keys go to your inventory like the original game, or you could have the keys stored on a single keyring to spare the player all that clutter. Someday I might find the time to edit the original levels to use this system.
Asaki on 7/7/2009 at 18:29
Ah yes, now that I'm in the museum, I see that some of the keys actually do work.
Kind of defeats the purpose when you can just lockpick them all instead, though...but I guess that's pretty minor in my list of complaints about the game, which I'll spare since it's been done to death :rolleyes:
Didn't know about the prison, I've been trying to avoid going there, as it doesn't seem like Garrett has any real need to visit it in this installment. Maybe I'll check it out after I beat the game, just to see if it's any fun.
Can't wait to finish this and get back to the first two, for the nth time...maybe I'll try out some fan missions that aren't T2X this time around.
Asaki on 7/7/2009 at 18:32
Quote Posted by New Horizon
Someday I might find the time to edit the original levels to use this system.
To what extent can the original levels be edited? Would it be possible to get rid of the XBox loading zones, or can you only edit scripts and entities and things?
Or has someone already done this?