Ostriig on 20/2/2018 at 19:33
By the by, just a heads up on saves and especially if you use the mod, you might encounter an issue eventually. From the Unlimited Saving (
https://www.nexusmods.com/kingdomcomedeliverance/mods/1) mod page:
Quote:
Save games capped at 300Someone has reported that the game won't let you save after you've got 300 saves. Take backups of all your saves, remove all saves except your latest one. Now go in-game and load that save, delete it from the load menu and then save. It should be labeled as "Save 1" now.
This has been confirmed on the consoles as well, so it's not caused by the mod.
Thanks to /u/AENIGMA_UK for this.
Simple enough workaround on PC, though it's a dubious state of affairs. Given that this issue is also stated to apply to consoles, if it's correct, looks like someone had a serious oversight in coding the save system. Whether it's still current or not I don't know, just a thing to bear in mind.
Jeshibu on 21/2/2018 at 15:41
(
http://www.eurogamer.net/articles/2018-02-20-kingdom-come-deliverance-review) Eurogamer comes in with a decent review that swiftly derails into one of their worst trainwrecks yet:
Quote:
When Kingdom Come does succeed, it's peerless. The Elder Scrolls and The Witcher can feel flimsy next to the sophisticated systems and heft of history on show here.
But there's also a big problem. There are no people of colour in the game beyond people from the Cuman tribe, a Turkic people from the Eurasian Steppe. The question is, should there be? The game's makers say they've done years of research and found no conclusive proof there should be, but a historian I spoke to, who specialises in the area, disagrees.
"We know of African kings in Constantinople on pilgrimage to Spain; we know of black Moors in Spain; we know of extensive travel of Jews from the courts of Cordoba and Damascus; we also know of black people in large cities in Germany," the historian, Sean Miller, tells me. Czech cities Olomouc and Prague were on the famous Silk Road which facilitated the trade of goods all over the world. If you plot a line between them, it runs directly through the area recreated in Kingdom Come. "You just can't know nobody got sick and stayed a longer time," he says. "What if a group of black Africans came through and stayed at an inn and someone got pregnant? Even one night is enough for a pregnancy."
It's not conclusive proof but it's readily available doubt to undermine Warhorse's interpretation. What muddies the water further is whose interpretation it overridingly is: creative director, writer and Warhorse co-founder Daniel Vavra's. He has been a vocal supporter of GamerGate and involved in antagonistic exchanges on Twitter (collected in a ResetEra thread). More recently, he wore the same T-shirt depicting an album cover by the band Burzum every day at Gamescom 2017 - a very visible time for him and his game. Burzum is the work of one man: Varg Vikernes, a convicted murderer and outspoken voice on racial purity and supremacy. He even identified as a Nazi for a while.
This isn't to say Kingdom Come: Deliverance is a hotbed of racism, because it isn't. The Turkic Cumans speak a different language and are a hostile enemy, which seems like a limited portrayal but no less so than any other war game I can think of. Then again, I'm white, so maybe I've missed things. And racism can take many forms, one of them being exclusion.
[...]
All of which means that a shadow lingers over Kingdom Come: Deliverance. Instead of challenging the Dark Age it reinterprets 615 years later, the game seems to delight in it. Instead of seeing notes in the margin of a history book, we get what feels like a glossy pamphlet advertising an escape into an oddly romanticised past. And it's that, ultimately, which makes me too uneasy about Warhorse's work to be able to recommend it.
Sulphur on 21/2/2018 at 18:22
Yeah, I could do without the political slant in what's supposed to be a game review. If the game suffers due to the creators' politics then by all means - but arguing about the lack of racial variety in a game set in Dark Ages Bohemia is kind of daft. It just reads like the reviewer has issues with the kind of person Vavra is and pitchforked that in. EG'd be much better off if they kept the politicising to a separate article, and the review focused squarely on how good or bad the actual game is.
Malf on 22/2/2018 at 08:55
Weirdly, the sitting bug cleared up on its own during gameplay last night. This makes me think it's tied to quest progression. So yeah, if you find yourself affected by this, I think the quest I did that got rid of it was the one where Henry has to meet Theresa before noon.
Thirith on 24/2/2018 at 10:40
Is the political part of the Eurogamer article simply inaccurate or is it badly done? The point the reviewer makes about the game romanticising the iffy parts of the time and place it depicts sound fair enough to me *if accurate*, but the bits where he goes "I asked this one historian and xyz" didn't sound particularly convincing - to me they read more like a pre-existing political point was projected onto the game than like valid, well-argued criticism (and I'm saying that as someone who's sympathetic to the general point re: representation).
Malf on 24/2/2018 at 11:34
They're making a mountain out of a molehill, for sure. Nothing egregious has leapt out at me while playing, and I don't know enough about the region or its history to make an informed judgment about the game's accuracy. But to be honest, it's a game, a form of escapism, and I'm prepared to grant it some leeway. In much the same way that while I may not agree with the key developer's political views, it certainly doesn't stop me from enjoying the game (in large part due to understanding that a game like this isn't solely the product of an individual).
One of my touchstones for things like this is the sci-fi novel Ender's Game.
It's a fantastic story that gave me a lot of enjoyment, but I find Orson Scott Card's personal political views repellent. I'm able to separate the story from the author. The same goes for Heinlein's Starship Troopers, or Lovecraft's Cthulhu Mythos.
Some people far too easily take offense these days, and aren't prepared to be challenged in their thinking by opposing political views.
Starker on 24/2/2018 at 12:22
From what I've heard, the developers themselves have also sought out this controversy, basically presenting this as "sticking it to the SJWs" and making it a statement, like the Hatred devs. Seems like it's mostly just a continuation of the culture war that reached its peak with Gamergate: (
https://www.dailydot.com/parsec/gaming/reddit-tumblr-medieval-video-game-poc/)
Ostriig on 24/2/2018 at 19:18
Got a few more hours in, and I expect the game to be a slow burner, will probably be playing it for a long time. Then again, that's generally the case these days.
Malf, you were too kind when you said the lockpicking mechanic sucks massive donkey cock. It's less a matter of patience and finesse and more one of twitch reflexes to keep that thing steady. I've already installed (
https://www.nexusmods.com/kingdomcomedeliverance/mods/32) a mod that helps a bit by changing the UI, but I'd love to see something that slows down the motion of the lock. I might check out (
https://www.nexusmods.com/kingdomcomedeliverance/mods/3) this other mod that automatically opens locks at your skill level and only brings up the minigame from hell on harder ones, though right now it'd probably be useless to me.
The game really is gorgeous and I'm happy to report no crashes or unplayable framerates yet. Though I'm on the outskirts of Rattay and I expect I'll get to see the town proper soon, will have to see how performance holds up then.
I've also gotten to see the armour system at work and it really is cool! All sorts of stats at work for different damage resistances, visibility, conspicuousness, noise and charisma, plus tracking the condition of each piece, this might as well be Wardrobe Simulator 1403. Not entirely certain about the charisma calculation, but it's a more complex formula than global +/- stats. It seems to take into account an average of the items on display - if I threw a leather jerkin on top of my much higher charisma gambeson it immediately shaved a point of my charisma, but if I then donned another layer, an overcoat with the same charisma stat as the jerkin, the overall charisma stayed the same. Whatever the case, I gotta say it doesn't seem to take much more than a jaunt up and down a hill for your clothes to get "dirty", so keep an eye out for water troughs. The inventory's also giving me some STALKER flashbacks, almost, where the strict weight limitations went into conflict with my chronic packrattery, but there's value to the mechanic.
Had a bit more opportunity to fight as well, and one-on-one with weak bandits went smoothly. When I accidentally ran into two well armed opponents I got my ass handed to me, though. I'm still mulling over whether it wouldn't have been possible to improve the design of the directional attacks, was thinking that you could've clicked to start a slash or pierce attack and
then move the mouse in a specific direction. Since you were already striking, you could've afforded the player more ample movement of the mouse without fear of breaking the target soft lock, but I imagine it would've also made things slower, maybe needed some "bullet time" on the attack event that could've gotten old fast. Anyway, eager to play some more of that and see.
The game's cinematic-heavy plot's doing its job too. Barely scratching the surface but I'm finding it easy to empathise with the protagonist and, presumably, his desire to off a couple of guys. So far so good!
Midgard on 25/2/2018 at 02:35
I always tend to over-feed myself with huge open-world games and end up so burned out that i rarely end up finishing the game. It happened with Zelda Breath of the Wild recently, and with games like Skyrim in the past. I learned that it's best to try and stick to the main questline with maybe a few side missions rather than A LOT of side missions and a few main quest missions to progress. If I play Kingdom Come I'll have to take this approach if I plan on playing it to completion.
Ostriig on 5/3/2018 at 11:43
Guys, any advice on handling enemy armour? Story time - rather than progress with the main quest this weekend, I decided to track down one of the preorder stashes and got my hands on a solid bascinet and a brigandine. Then I attacked a nearby bandit camp and gave them a severe wolloping, even taking on three at the same time. But after that, a little further up the road, I repeatedely got my ass handed back to me by a pair of higher level bandits.
Here's the gig - the ones I beat seemed to be low level and wore gambeson and helms, one had a shield. Even when they landed hits, they did little damage. The other two, however, were constantly stringing hard-hitting combos and had much better equipment. I managed to separate them (polearm man can't sprint) and draw out this one guy bearing maille, a sword and shield, but I found that even when I did get strikes on him he seemed to take no damage. So I switched from my short sword to a heavy hammer I'd just picked up but that too seemed to do nothing, though it's worth pointing out it had a Str requirement of 10 to my measly 4. I wanted to try an axe as well, blunt damage within my Str, but by that point I got whacked for the seventh time and decided to take the scenic route instead.
Oh, and another thing, how does one successfully flee? At one point I ran for two kilometres back to Peshek's mill but this one twit was still on my tail, tackling and losing me every fifty metres.
On a different topic, popped my head into Rattay yesterday, performance was still fine during daytime. First game I've had to specifically look for a tradesman to fix my shoes in particular.